#ifndef __I_INDEX_BUFFER_H_INCLUDED__
#define __I_INDEX_BUFFER_H_INCLUDED__
#include "IReferenceCounted.h"
#include "irrArray.h"
#include "SVertexIndex.h"
namespace irr
{
namespace video
{
}
namespace scene
{
class IIndexBuffer : public virtual IReferenceCounted
{
public:
virtual void* getData() =0;
virtual video::E_INDEX_TYPE getType() const =0;
virtual void setType(video::E_INDEX_TYPE IndexType) =0;
virtual u32 stride() const =0;
virtual u32 size() const =0;
virtual void push_back (const u32 &element) =0;
virtual u32 operator [](u32 index) const =0;
virtual u32 getLast() =0;
virtual void setValue(u32 index, u32 value) =0;
virtual void set_used(u32 usedNow) =0;
virtual void reallocate(u32 new_size) =0;
virtual u32 allocated_size() const=0;
virtual void* pointer() =0;
virtual E_HARDWARE_MAPPING getHardwareMappingHint() const =0;
virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint ) =0;
virtual void setDirty() = 0;
virtual u32 getChangedID() const = 0;
};
}
}
#endif