// Copyright (C) 2002-2011 Nikolaus Gebhardt // This file is part of the "Irrlicht Engine". // For conditions of distribution and use, see copyright notice in irrlicht.h #ifndef __I_GUI_WINDOW_H_INCLUDED__ #define __I_GUI_WINDOW_H_INCLUDED__ #include "IGUIElement.h" #include "EMessageBoxFlags.h" namespace irr { namespace gui { class IGUIButton; //! Default moveable window GUI element with border, caption and close icons. class IGUIWindow : public IGUIElement { public: //! constructor IGUIWindow(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle) : IGUIElement(EGUIET_WINDOW, environment, parent, id, rectangle) {} //! Returns pointer to the close button /** You can hide the button by calling setVisible(false) on the result. */ virtual IGUIButton* getCloseButton() const = 0; //! Returns pointer to the minimize button /** You can hide the button by calling setVisible(false) on the result. */ virtual IGUIButton* getMinimizeButton() const = 0; //! Returns pointer to the maximize button /** You can hide the button by calling setVisible(false) on the result. */ virtual IGUIButton* getMaximizeButton() const = 0; //! Returns true if the window can be dragged with the mouse, false if not virtual bool isDraggable() const = 0; //! Sets whether the window can be dragged by the mouse virtual void setDraggable(bool draggable) = 0; //! Set if the window background will be drawn virtual void setDrawBackground(bool draw) = 0; //! Get if the window background will be drawn virtual bool getDrawBackground() const = 0; //! Set if the window titlebar will be drawn //! Note: If the background is not drawn, then the titlebar is automatically also not drawn virtual void setDrawTitlebar(bool draw) = 0; //! Get if the window titlebar will be drawn virtual bool getDrawTitlebar() const = 0; //! Returns the rectangle of the drawable area (without border and without titlebar) /** The coordinates are given relative to the top-left position of the gui element.<br> So to get absolute positions you have to add the resulting rectangle to getAbsolutePosition().UpperLeftCorner.<br> To get it relative to the parent element you have to add the resulting rectangle to getRelativePosition().UpperLeftCorner. Beware that adding a menu will not change the clientRect as menus are own gui elements, so in that case you might want to subtract the menu area additionally. */ virtual core::rect<s32> getClientRect() const = 0; }; } // end namespace gui } // end namespace irr #endif