// This file is part of the "Irrlicht Engine". // written by Reinhard Ostermeier, reinhard@nospam.r-ostermeier.de #ifndef __I_GUI_IMAGE_LIST_H_INCLUDED__ #define __I_GUI_IMAGE_LIST_H_INCLUDED__ #include "IGUIElement.h" #include "rect.h" #include "irrTypes.h" namespace irr { namespace gui { //! Font interface. class IGUIImageList : public virtual IReferenceCounted { public: //! Destructor virtual ~IGUIImageList() {}; //! Draws an image and clips it to the specified rectangle if wanted //! \param index: Index of the image //! \param destPos: Position of the image to draw //! \param clip: Optional pointer to a rectalgle against which the text will be clipped. //! If the pointer is null, no clipping will be done. virtual void draw(s32 index, const core::position2d<s32>& destPos, const core::rect<s32>* clip = 0) = 0; //! Returns the count of Images in the list. //! \return Returns the count of Images in the list. virtual s32 getImageCount() const = 0; //! Returns the size of the images in the list. //! \return Returns the size of the images in the list. virtual core::dimension2d<s32> getImageSize() const = 0; }; } // end namespace gui } // end namespace irr #endif