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./aip/1.8aipmod/include/IGUIImage.h :


// Copyright (C) 2002-2011 Nikolaus Gebhardt

// This file is part of the "Irrlicht Engine".

// For conditions of distribution and use, see copyright notice in irrlicht.h


#ifndef __I_GUI_IMAGE_H_INCLUDED__
#define __I_GUI_IMAGE_H_INCLUDED__

#include "IGUIElement.h"

namespace irr
{
namespace video
{
	class ITexture;
}
namespace gui
{

	//! GUI element displaying an image.

	class IGUIImage : public IGUIElement
	{
	public:

		//! constructor

		IGUIImage(IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle)
			: IGUIElement(EGUIET_IMAGE, environment, parent, id, rectangle) {}

		//! Sets an image texture

		virtual void setImage(video::ITexture* image) = 0;

		//! Gets the image texture

		virtual video::ITexture* getImage() const = 0;

		//! Sets the color of the image

		virtual void setColor(video::SColor color) = 0;

		//! Sets if the image should scale to fit the element

		virtual void setScaleImage(bool scale) = 0;

		//! Sets if the image should use its alpha channel to draw itself

		virtual void setUseAlphaChannel(bool use) = 0;

		//! Gets the color of the image

		virtual video::SColor getColor() const = 0;

		//! Returns true if the image is scaled to fit, false if not

		virtual bool isImageScaled() const = 0;

		//! Returns true if the image is using the alpha channel, false if not

		virtual bool isAlphaChannelUsed() const = 0;
	};


} // end namespace gui

} // end namespace irr


#endif

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