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./aip/1.8aipmod/include/EMeshWriterEnums.h :


// Copyright (C) 2002-2011 Nikolaus Gebhardt

// This file is part of the "Irrlicht Engine".

// For conditions of distribution and use, see copyright notice in irrlicht.h


#ifndef __E_MESH_WRITER_ENUMS_H_INCLUDED__
#define __E_MESH_WRITER_ENUMS_H_INCLUDED__

#include "irrTypes.h"

namespace irr
{
namespace scene
{

	//! An enumeration for all supported types of built-in mesh writers

	/** A scene mesh writers is represented by a four character code
	such as 'irrm' or 'coll' instead of simple numbers, to avoid
	name clashes with external mesh writers.*/
	enum EMESH_WRITER_TYPE
	{
		//! Irrlicht native mesh writer, for static .irrmesh files.

		EMWT_IRR_MESH     = MAKE_IRR_ID('i','r','r','m'),

		//! COLLADA mesh writer for .dae and .xml files

		EMWT_COLLADA      = MAKE_IRR_ID('c','o','l','l'),

		//! STL mesh writer for .stl files

		EMWT_STL          = MAKE_IRR_ID('s','t','l',0),

		//! OBJ mesh writer for .obj files

		EMWT_OBJ          = MAKE_IRR_ID('o','b','j',0),

		//! PLY mesh writer for .ply files

		EMWT_PLY          = MAKE_IRR_ID('p','l','y',0)
	};


	//! flags configuring mesh writing

	enum E_MESH_WRITER_FLAGS
	{
		//! no writer flags

		EMWF_NONE = 0,

		//! write lightmap textures out if possible

		EMWF_WRITE_LIGHTMAPS = 0x1,

		//! write in a way that consumes less disk space

		EMWF_WRITE_COMPRESSED = 0x2,

		//! write in binary format rather than text

		EMWF_WRITE_BINARY = 0x4
	};

} // end namespace scene

} // end namespace irr



#endif // __E_MESH_WRITER_ENUMS_H_INCLUDED__


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