Retour
Version Originale

./aip/1.8aipmod/include/EMaterialFlags.h :

// Copyright (C) 2002-2011 Nikolaus Gebhardt

// This file is part of the "Irrlicht Engine".

// For conditions of distribution and use, see copyright notice in irrlicht.h


#ifndef __E_MATERIAL_FLAGS_H_INCLUDED__
#define __E_MATERIAL_FLAGS_H_INCLUDED__

namespace irr
{
namespace video
{

	//! Material flags

	enum E_MATERIAL_FLAG
	{
		//! Draw as wireframe or filled triangles? Default: false

		EMF_WIREFRAME = 0x1,

		//! Draw as point cloud or filled triangles? Default: false

		EMF_POINTCLOUD = 0x2,

		//! Flat or Gouraud shading? Default: true

		EMF_GOURAUD_SHADING = 0x4,

		//! Will this material be lighted? Default: true

		EMF_LIGHTING = 0x8,

		//! Is the ZBuffer enabled? Default: true

		EMF_ZBUFFER = 0x10,

		//! May be written to the zbuffer or is it readonly. Default: true

		/** This flag is ignored, if the material type is a transparent type. */
		EMF_ZWRITE_ENABLE = 0x20,

		//! Is backface culling enabled? Default: true

		EMF_BACK_FACE_CULLING = 0x40,

		//! Is frontface culling enabled? Default: false

		/** Overrides EMF_BACK_FACE_CULLING if both are enabled. */
		EMF_FRONT_FACE_CULLING = 0x80,

		//! Is bilinear filtering enabled? Default: true

		EMF_BILINEAR_FILTER = 0x100,

		//! Is trilinear filtering enabled? Default: false

		/** If the trilinear filter flag is enabled,
		the bilinear filtering flag is ignored. */
		EMF_TRILINEAR_FILTER = 0x200,

		//! Is anisotropic filtering? Default: false

		/** In Irrlicht you can use anisotropic texture filtering in
		conjunction with bilinear or trilinear texture filtering
		to improve rendering results. Primitives will look less
		blurry with this flag switched on. */
		EMF_ANISOTROPIC_FILTER = 0x400,

		//! Is fog enabled? Default: false

		EMF_FOG_ENABLE = 0x800,

		//! Normalizes normals. Default: false

		/** You can enable this if you need to scale a dynamic lighted
		model. Usually, its normals will get scaled too then and it
		will get darker. If you enable the EMF_NORMALIZE_NORMALS flag,
		the normals will be normalized again, and the model will look
		as bright as it should. */
		EMF_NORMALIZE_NORMALS = 0x1000,

		//! Access to all layers texture wrap settings. Overwrites separate layer settings.

		EMF_TEXTURE_WRAP = 0x2000,

		//! AntiAliasing mode

		EMF_ANTI_ALIASING = 0x4000,

		//! ColorMask bits, for enabling the color planes

		EMF_COLOR_MASK = 0x8000,

		//! ColorMaterial enum for vertex color interpretation

		EMF_COLOR_MATERIAL = 0x10000,

		//! Flag for enabling/disabling mipmap usage

		EMF_USE_MIP_MAPS = 0x20000
	};

} // end namespace video

} // end namespace irr



#endif // __E_MATERIAL_FLAGS_H_INCLUDED__


Options Liens officiels Caractéristiques Statistiques Communauté
Corrections
irrlicht
irrklang
irredit
irrxml
xhtml 1.0
css 2.1
Propulsé par FluxBB
Traduit par FluxBB.fr
883 membres
1429 sujets
11121 messages
Dernier membre inscrit: Saidov17
16 invités en ligne
Aucun membre connecté
RSS Feed