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./aip/1.8aipmod/include/EDriverFeatures.h :


// Copyright (C) 2002-2011 Nikolaus Gebhardt

// This file is part of the "Irrlicht Engine".

// For conditions of distribution and use, see copyright notice in irrlicht.h


#ifndef __E_DRIVER_FEATURES_H_INCLUDED__
#define __E_DRIVER_FEATURES_H_INCLUDED__

namespace irr
{
namespace video
{

	//! enumeration for querying features of the video driver.

	enum E_VIDEO_DRIVER_FEATURE
	{
		//! Is driver able to render to a surface?

		EVDF_RENDER_TO_TARGET = 0,

		//! Is hardeware transform and lighting supported?

		EVDF_HARDWARE_TL,

		//! Are multiple textures per material possible?

		EVDF_MULTITEXTURE,

		//! Is driver able to render with a bilinear filter applied?

		EVDF_BILINEAR_FILTER,

		//! Can the driver handle mip maps?

		EVDF_MIP_MAP,

		//! Can the driver update mip maps automatically?

		EVDF_MIP_MAP_AUTO_UPDATE,

		//! Are stencilbuffers switched on and does the device support stencil buffers?

		EVDF_STENCIL_BUFFER,

		//! Is Vertex Shader 1.1 supported?

		EVDF_VERTEX_SHADER_1_1,

		//! Is Vertex Shader 2.0 supported?

		EVDF_VERTEX_SHADER_2_0,

		//! Is Vertex Shader 3.0 supported?

		EVDF_VERTEX_SHADER_3_0,

		//! Is Pixel Shader 1.1 supported?

		EVDF_PIXEL_SHADER_1_1,

		//! Is Pixel Shader 1.2 supported?

		EVDF_PIXEL_SHADER_1_2,

		//! Is Pixel Shader 1.3 supported?

		EVDF_PIXEL_SHADER_1_3,

		//! Is Pixel Shader 1.4 supported?

		EVDF_PIXEL_SHADER_1_4,

		//! Is Pixel Shader 2.0 supported?

		EVDF_PIXEL_SHADER_2_0,

		//! Is Pixel Shader 3.0 supported?

		EVDF_PIXEL_SHADER_3_0,

		//! Are ARB vertex programs v1.0 supported?

		EVDF_ARB_VERTEX_PROGRAM_1,

		//! Are ARB fragment programs v1.0 supported?

		EVDF_ARB_FRAGMENT_PROGRAM_1,

		//! Is GLSL supported?

		EVDF_ARB_GLSL,

		//! Is HLSL supported?

		EVDF_HLSL,

		//! Are non-square textures supported?

		EVDF_TEXTURE_NSQUARE,

		//! Are non-power-of-two textures supported?

		EVDF_TEXTURE_NPOT,

		//! Are framebuffer objects supported?

		EVDF_FRAMEBUFFER_OBJECT,

		//! Are vertex buffer objects supported?

		EVDF_VERTEX_BUFFER_OBJECT,

		//! Supports Alpha To Coverage

		EVDF_ALPHA_TO_COVERAGE,

		//! Supports Color masks (disabling color planes in output)

		EVDF_COLOR_MASK,

		//! Supports multiple render targets at once

		EVDF_MULTIPLE_RENDER_TARGETS,

		//! Supports separate blend settings for multiple render targets

		EVDF_MRT_BLEND,

		//! Supports separate color masks for multiple render targets

		EVDF_MRT_COLOR_MASK,

		//! Supports separate blend functions for multiple render targets

		EVDF_MRT_BLEND_FUNC,

		//! Supports geometry shaders

		EVDF_GEOMETRY_SHADER,

		//! Supports occlusion queries

		EVDF_OCCLUSION_QUERY,

		//! Only used for counting the elements of this enum

		EVDF_COUNT
	};

} // end namespace video

} // end namespace irr



#endif

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