Advanced Irrlicht Project

A.I.P (Advanced Irrlicht Project) est la conséquence d'une réflexion commune portant sur l'évolution du moteur 3D Irrlicht. La projet A.I.P a pour but de dépoussiérer Irrlicht, et d'essayer de le redynamiser techniquement. L'objectif (sans prétentions aucunes) est donc d'essayer de redonner un second souffle à ce moteur très attachant, et de le faire évoluer au fil des mois vers un produit plus performant et plus avancé technologiquement. Ce projet communautaire parallèle est maintenu par des passionnés qui n'ont qu'un seul objectif, se faire plaisir, tout en fournissant un moteur à la hauteur des attentes de tous ceux qui cherchent un bon outil de développement 3D, simple, efficace et léger.


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Développement

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AdvancedIrrlichtProject0.zip
Version globale : 1
FichierDescription des modificationsVersionTailleMembreDate
./aip/1.8aipmod/source/Irrlicht/Irrlicht-gcc.cbpSupprimé DX8 et OctreeSceneNode du projet, supprimé les scripts post-build non-adaptés à la hiérarchie. Linux pas testé.149.1 KoTUpac26-01-2011 00:30:53

libpng
zlib
jpeglib
aesGladman
MacOSX
lzma
bzip2
Irrlicht.dev
Irrlicht7.1.vcproj
Irrlicht10.0.vcxproj.filters
Irrlicht8.0.sln
Irrlicht_mobile6.vcproj
Irrlicht8.0.vcproj
Irrlicht_xbox.vcproj
Irrlicht7.1.sln
Irrlicht9.0.suo
Irrlicht9.0.vcproj
Irrlicht10.0.vcxproj
Makefile
builtInFont.bmp
SConstruct
Irrlicht.rc
Irrlicht.aps
Irrlicht-gcc.cbp
Irrlicht_xbox.sln
source.txt
Irrlicht9.0.sln
Irrlicht_mobile6.sln

Envoyer
Description de la modification:


PROTOTYPES DEFINITIONS
CVolumeLightSceneNode.h
CDefaultGUIElementFactory.h
CPLYMeshWriter.h
CColorConverter.h
CD3D9Texture.h
CImageLoaderPPM.h
CSceneNodeAnimatorFlyStraight.h
CTRTextureGouraud.h
CAnimatedMeshSceneNode.h
COpenGLMaterialRenderer.h
CGUIContextMenu.h
COSOperator.h
CTextSceneNode.h
CSoftwareTexture.h
CLMTSMeshFileLoader.h
ITriangleRenderer.h
CSkyBoxSceneNode.h
CImageLoaderTGA.h
COpenGLNormalMapRenderer.h
CQ3LevelMesh.h
CParticleAnimatedMeshSceneNodeEmitter.h
CMD3MeshFileLoader.h
CNPKReader.h
CCameraSceneNode.h
CSceneNodeAnimatorCollisionResponse.h
CMD2MeshFileLoader.h
CReadFile.h
IZBuffer.h
CIrrDeviceLinux.h
CIrrDeviceFB.h
CAnimatedMeshMD3.h
SoftwareDriver2_helper.h
CGUIScrollBar.h
CMY3DHelper.h
CTarReader.h
CMY3DMeshFileLoader.h
COpenGLExtensionHandler.h
CXMLWriter.h
CDMFLoader.h
CMeshManipulator.h
CMetaTriangleSelector.h
CGeometryCreator.h
glxext.h
CIrrMeshFileLoader.h
dmfsupport.h
CImage.h
CSceneCollisionManager.h
CSkinnedMesh.h
wglext.h
CFileSystem.h
CSoftwareDriver.h
IBurningShader.h
CImageWriterBMP.h
CTriangleSelector.h
CImageWriterPNG.h
CGUIModalScreen.h
CGUICheckbox.h
CSceneLoaderIrr.h
CTerrainSceneNode.h
resource.h
CDefaultSceneNodeAnimatorFactory.h
CGUIImageList.h
CLogger.h
CAttributes.h
CSceneNodeAnimatorFollowSpline.h
CD3D9ShaderMaterialRenderer.h
CMountPointReader.h
CIrrDeviceStub.h
CBoneSceneNode.h
CZipReader.h
CIrrDeviceWinCE.h
CD3D9Driver.h
CShadowVolumeSceneNode.h
CImageLoaderPSD.h
CLimitReadFile.h
CParticleMeshEmitter.h
CParticleFadeOutAffector.h
CParticleSphereEmitter.h
CTimer.h
os.h
CImageWriterPPM.h
CMeshSceneNode.h
CPakReader.h
CSceneManager.h
CGUIMessageBox.h
BuiltInFont.h
COBJMeshWriter.h
CMS3DMeshFileLoader.h
S2DVertex.h
CSceneNodeAnimatorRotation.h
CImageLoaderPCX.h
CSceneNodeAnimatorCameraFPS.h
CSTLMeshFileLoader.h
S4DVertex.h
CD3D9ParallaxMapRenderer.h
CAttributeImpl.h
COpenGLShaderMaterialRenderer.h
CParticleGravityAffector.h
CQuake3ShaderSceneNode.h
CGUIColorSelectDialog.h
CD3D9HLSLMaterialRenderer.h
CTerrainTriangleSelector.h
COctreeTriangleSelector.h
SoftwareDriver2_compile_config.h
CGUITreeView.h
CParticleRotationAffector.h
CSceneNodeAnimatorCameraMaya.h
CZBuffer.h
CImageLoaderJPG.h
CColladaFileLoader.h
CDefaultSceneNodeFactory.h
CParticleScaleAffector.h
IAttribute.h
CGUIComboBox.h
CGUIButton.h
CCubeSceneNode.h
COpenGLDriver.h
CGUIInOutFader.h
CGUIMenu.h
CPLYMeshFileLoader.h
CParticleSystemSceneNode.h
CXMLReader.h
CBillboardSceneNode.h
COgreMeshFileLoader.h
CIrrMeshWriter.h
CColladaMeshWriter.h
CGUISkin.h
CVideoModeList.h
CAnimatedMeshMD2.h
CParticlePointEmitter.h
CCSMLoader.h
CWaterSurfaceSceneNode.h
CParticleAttractionAffector.h
COCTLoader.h
CImageLoaderBMP.h
CImageWriterJPG.h
glext.h
CNullDriver.h
CD3D9NormalMapRenderer.h
IDepthBuffer.h
CParticleCylinderEmitter.h
CGUIEnvironment.h
CIrrDeviceWin32.h
CMeshCache.h
CImageLoaderDDS.h
CWriteFile.h
CIrrDeviceSDL.h
CTriangleBBSelector.h
CSoftwareTexture2.h
CIrrDeviceConsole.h
CFPSCounter.h
CSceneNodeAnimatorDelete.h
CGUIFileOpenDialog.h
CXMeshFileLoader.h
IImagePresenter.h
CImageWriterTGA.h
CSTLMeshWriter.h
CGUIListBox.h
CImageWriterPCX.h
CBlit.h
CImageLoaderWAL.h
CFileList.h
CSkyDomeSceneNode.h
CGUIImage.h
CGUIMeshViewer.h
CGUITabControl.h
CSoftware2MaterialRenderer.h
CXMLReaderImpl.h
CGUISpinBox.h
CParticleBoxEmitter.h
CGUISpriteBank.h
COpenGLSLMaterialRenderer.h
CSphereSceneNode.h
CGUIFont.h
CAnimatedMeshHalfLife.h
COpenGLParallaxMapRenderer.h
CSceneNodeAnimatorTexture.h
CImageLoaderPNG.h
CParticleRingEmitter.h
CEmptySceneNode.h
CBSPMeshFileLoader.h
CLightSceneNode.h
CDepthBuffer.h
CImageLoaderRGB.h
CWADReader.h
CGUIToolBar.h
CGUIWindow.h
CImageWriterPSD.h
CLWOMeshFileLoader.h
CGUIStaticText.h
C3DSMeshFileLoader.h
Octree.h
CSoftwareDriver2.h
CSceneNodeAnimatorFlyCircle.h
CDummyTransformationSceneNode.h
CD3D9MaterialRenderer.h
ISceneNodeAnimatorFinishing.h
CGUITable.h
CGUIEditBox.h
COBJMeshFileLoader.h
CB3DMeshFileLoader.h
CMemoryFile.h
COpenGLTexture.h
CTarReader.cpp
CGUIImageList.cpp
CImageLoaderJPG.cpp
CTRGouraudAlphaNoZ2.cpp
CSceneNodeAnimatorCameraFPS.cpp
CTRTextureGouraudAdd.cpp
CParticleBoxEmitter.cpp
CGUIContextMenu.cpp
CTextSceneNode.cpp
CImageLoaderRGB.cpp
CGUIModalScreen.cpp
COpenGLShaderMaterialRenderer.cpp
CColladaMeshWriter.cpp
CTRGouraudAlpha2.cpp
CSoftwareDriver.cpp
CGUIMenu.cpp
CTRTextureLightMap2_M1.cpp
CEmptySceneNode.cpp
CGUIEditBox.cpp
CSoftwareDriver2.cpp
CWaterSurfaceSceneNode.cpp
CCubeSceneNode.cpp
CCSMLoader.cpp
CTRTextureWire2.cpp
Irrlicht.cpp
CTriangleBBSelector.cpp
CGUIFont.cpp
CIrrMeshWriter.cpp
CDefaultSceneNodeFactory.cpp
CLogger.cpp
CGUIWindow.cpp
CTerrainTriangleSelector.cpp
CVideoModeList.cpp
CParticleGravityAffector.cpp
CSceneNodeAnimatorFollowSpline.cpp
CGUIStaticText.cpp
CGUIImage.cpp
CTRTextureLightMap2_M4.cpp
C3DSMeshFileLoader.cpp
CTRTextureGouraudAddNoZ2.cpp
CTRTextureGouraudAdd2.cpp
CLMTSMeshFileLoader.cpp
CImageLoaderPPM.cpp
CIrrDeviceConsole.cpp
CPLYMeshWriter.cpp
CTRTextureGouraud.cpp
CTRTextureGouraud2.cpp
CGUISkin.cpp
CD3D9NormalMapRenderer.cpp
CSceneLoaderIrr.cpp
COBJMeshWriter.cpp
CCameraSceneNode.cpp
CGUIFileOpenDialog.cpp
IBurningShader.cpp
CSoftwareTexture2.cpp
CDefaultSceneNodeAnimatorFactory.cpp
CLWOMeshFileLoader.cpp
COpenGLExtensionHandler.cpp
CIrrDeviceStub.cpp
CTriangleSelector.cpp
COSOperator.cpp
CTRTextureLightMapGouraud2_M4.cpp
CTRStencilShadow.cpp
CImage.cpp
irrXML.cpp
CGUISpinBox.cpp
CImageWriterPCX.cpp
CImageLoaderDDS.cpp
CGUISpriteBank.cpp
CImageWriterTGA.cpp
COpenGLNormalMapRenderer.cpp
CAnimatedMeshMD2.cpp
CD3D9HLSLMaterialRenderer.cpp
CGUIEnvironment.cpp
CSceneNodeAnimatorFlyStraight.cpp
CGUIMeshViewer.cpp
CD3D9Driver.cpp
CGUIButton.cpp
CParticleScaleAffector.cpp
COgreMeshFileLoader.cpp
CColladaFileLoader.cpp
CGeometryCreator.cpp
CXMLReader.cpp
CZipReader.cpp
CMetaTriangleSelector.cpp
CBurningShader_Raster_Reference.cpp
CFileList.cpp
CParticleSphereEmitter.cpp
os.cpp
CTRTextureFlat.cpp
CGUIInOutFader.cpp
CDMFLoader.cpp
CTRGouraud2.cpp
CIrrDeviceSDL.cpp
CWADReader.cpp
CXMLWriter.cpp
CTRGouraud.cpp
CIrrDeviceWin32.cpp
CBillboardSceneNode.cpp
CPakReader.cpp
CGUITabControl.cpp
CMountPointReader.cpp
CSTLMeshFileLoader.cpp
CSkyBoxSceneNode.cpp
CImageLoaderPCX.cpp
CParticleAttractionAffector.cpp
CFileSystem.cpp
CImageLoaderTGA.cpp
COBJMeshFileLoader.cpp
COpenGLDriver.cpp
CGUIListBox.cpp
CSceneManager.cpp
CParticleSystemSceneNode.cpp
CMS3DMeshFileLoader.cpp
CD3D9ShaderMaterialRenderer.cpp
CIrrDeviceFB.cpp
CParticleFadeOutAffector.cpp
CSceneNodeAnimatorCameraMaya.cpp
CTRTextureDetailMap2.cpp
CLimitReadFile.cpp
CFPSCounter.cpp
CMeshCache.cpp
CQuake3ShaderSceneNode.cpp
CSceneNodeAnimatorDelete.cpp
CGUIToolBar.cpp
CSkinnedMesh.cpp
CD3D9Texture.cpp
CTerrainSceneNode.cpp
CParticleAnimatedMeshSceneNodeEmitter.cpp
CImageWriterPNG.cpp
CB3DMeshFileLoader.cpp
CTRFlat.cpp
CGUIMessageBox.cpp
CImageLoaderWAL.cpp
CMemoryFile.cpp
CParticleMeshEmitter.cpp
CTRTextureBlend.cpp
CImageLoaderBMP.cpp
CSoftwareTexture.cpp
CBSPMeshFileLoader.cpp
CIrrMeshFileLoader.cpp
CAnimatedMeshMD3.cpp
COpenGLParallaxMapRenderer.cpp
CSTLMeshWriter.cpp
CQ3LevelMesh.cpp
CSceneNodeAnimatorRotation.cpp
CTRTextureGouraudNoZ.cpp
CGUICheckbox.cpp
CSphereSceneNode.cpp
CSceneNodeAnimatorFlyCircle.cpp
CTRTextureGouraudVertexAlpha2.cpp
CTRTextureFlatWire.cpp
CDummyTransformationSceneNode.cpp
CTRTextureGouraudAlpha.cpp
CTRFlatWire.cpp
CSceneNodeAnimatorTexture.cpp
CWriteFile.cpp
CColorConverter.cpp
CTRTextureGouraudNoZ2.cpp
COpenGLSLMaterialRenderer.cpp
CMeshSceneNode.cpp
CParticleRotationAffector.cpp
CShadowVolumeSceneNode.cpp
CPLYMeshFileLoader.cpp
CSceneCollisionManager.cpp
CIrrDeviceLinux.cpp
CNullDriver.cpp
CZBuffer.cpp
CImageWriterPSD.cpp
CImageWriterBMP.cpp
CMD2MeshFileLoader.cpp
CTRTextureLightMap2_M2.cpp
CImageWriterPPM.cpp
CMD3MeshFileLoader.cpp
CGUITreeView.cpp
CImageWriterJPG.cpp
COctreeTriangleSelector.cpp
CSceneNodeAnimatorCollisionResponse.cpp
CParticleRingEmitter.cpp
CImageLoaderPNG.cpp
CTRTextureGouraudAlphaNoZ.cpp
CXMeshFileLoader.cpp
CLightSceneNode.cpp
CGUIColorSelectDialog.cpp
CGUIComboBox.cpp
CD3D9ParallaxMapRenderer.cpp
CSkyDomeSceneNode.cpp
CIrrDeviceWinCE.cpp
CReadFile.cpp
CMY3DMeshFileLoader.cpp
CAnimatedMeshSceneNode.cpp
CTRNormalMap.cpp
CAnimatedMeshHalfLife.cpp
CImageLoaderPSD.cpp
CParticleCylinderEmitter.cpp
CNPKReader.cpp
CDefaultGUIElementFactory.cpp
CBoneSceneNode.cpp
CMeshManipulator.cpp
CGUIScrollBar.cpp
CAttributes.cpp
CTRGouraudWire.cpp
COCTLoader.cpp
CTRTextureLightMap2_Add.cpp
CDepthBuffer.cpp
COpenGLTexture.cpp
CParticlePointEmitter.cpp
CTRTextureGouraudWire.cpp
CVolumeLightSceneNode.cpp
CGUITable.cpp


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