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struct SMouseInput. Any kind of mouse event. More... struct SUserEvent. Any kind of user event. More... Public Attributes. union {. struct SGUIEvent GUIEvent ...
irr::SEvent::SMouseInput · irr::io::SNamedPath · irr ... Class Index · Class Hierarchy · Class Members · Namespace ... irr::IrrlichtDevice Class Reference. The ...
Return a system-specific size which is supported for cursors. Larger icons will fail, smaller icons might work. virtual bool isVisible () const =0. Returns if ...
This thread has been moved from the thread RECT (rectangle) class additions. ... In this post, I am replying to comments made by CuteAlien in reference to my ...
irr::SEvent::SMouseInput · irr::io::SNamedPath · irr ... irr::gui::IGUIEnvironment Class Reference. GUI ... class derived from IGUISkin and enable it using this ...
irr::SEvent::SMouseInput · irr::io::SNamedPath · irr ... irr::scene::ISceneNode Class Reference. Scene node ... The documentation for this class was generated from ...
irr::SEvent::SMouseInput · irr::io::SNamedPath · irr ... irr::scene::ISceneManager Class Reference. The ... cob), just implement the IMeshLoader interface in your ...
irr::SEvent::SMouseInput · irr::io::SNamedPath · irr ... Class Index · Class Hierarchy · Class Members · Namespace ... irr::core::vector3d< T > Class Template ...
Create quaternion from rotation angle and rotation axis. matrix4 getMatrix () const. Creates a matrix from this quaternion. void getMatrix (matrix4 &dest, const ...
irr::SEvent::SMouseInput · irr::io::SNamedPath · irr ... irr::scene::ICameraSceneNode Class Reference ... The core::matrix4 class has some methods to build a ...