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It uses a subset of hermite splines: either cardinal splines (tightness != 0.5) or catmull-rom-splines (tightness == 0.5). The animator moves from one control ...
If you want the position of the node relative to its parent, use getPosition() instead. NOTE: For speed reasons the absolute position is not automatically ...
irr::scene::ISceneUserDataSerializer Class Reference. Interface to read and ... To be used with ISceneManager::loadScene() and ISceneManager::saveScene().
List of all members. Public Member Functions. IMeshSceneNode (ISceneNode *parent, ISceneManager *mgr, s32 id, const core::vector3df &position=core::vector3df(0, ...
irr::scene::ISceneCollisionManager Class Reference. The Scene Collision ... It can be created for example using ISceneManager::createTriangleSelector() or ...
Detailed Description. A scene node for displaying terrain using the geo mip map algorithm. The code for the TerrainSceneNode is based on the Terrain renderer by ...
Number of the frame to let the animation be started from. The frame number must be a valid frame number of the IMesh used by this scene node. Set IAnimatedMesh ...
Detailed Description. Scene node which is a dynamic light. You can switch the light on and off by making it visible or not. It can be animated by ordinary scene ...
Set the current Gamma Value for the Display. virtual void setInputReceivingSceneManager (scene::ISceneManager *sceneManager)=0. Sets the input receiving scene ...
Detailed Description. Scene Node which is a (controlable) camera. The whole scene will be rendered from the cameras point of view. Because the ICameraScenNode ...