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Calculates 2d screen position from a 3d position. Detailed Description. The Scene Collision Manager provides methods for performing collision tests and picking ...
Gets the root scene node. virtual ISceneCollisionManager * getSceneCollisionManager ()=0. Get pointer to the scene collision manager. virtual ISceneLoader * ...
class IQ3LevelMesh. Interface for a Mesh which can be loaded directly from a Quake3 .bsp-file. More... class ISceneCollisionManager. The Scene Collision ...
Class Members · Namespace List · Namespace Members · File List · File Members. Public Member Functions. irr::scene::ISceneNodeAnimatorCollisionResponse Class ...
irr::scene::ISceneCollisionManager · irr::scene ... irr::scene::ISceneNode Class Reference. Scene node ... The documentation for this class was generated from the ...
Class List · Class Index · Class Hierarchy · Class ... irrlicht.h File Reference. Main header file of the irrlicht ... #include "ISceneCollisionManager.h" #include ...
A scene node for displaying terrain using the geo mip map algorithm. The code for the TerrainSceneNode is based on the Terrain renderer by Soconne and the ...
Constructor. virtual void bindTargetAndRotation (bool bound)=0. Binds the camera scene node's rotation to its target position and vice vera, or unbinds them.
irr::scene::ISceneCollisionManager · irr::scene ... Class Index · Class ... File List · File Members. Public Member Functions. irr::scene::IVertexBuffer Class ...
Gets the triangles for one associated node which may lie within a specific bounding box. virtual void getTriangles (core::triangle3df *triangles, s32 arraySize, ...