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The IReferenceCounted class provides a basic reference counting mechanism with its methods grab() and drop(). Most objects of the Irrlicht Engine are derived ...
Pointer to the created scene node. This pointer should not be dropped. See IReferenceCounted::drop() for more information. virtual IAnimatedMesh* irr:: ...
More... class IRandomizer. Interface for generating random numbers. More... class IReferenceCounted. Base class of most objects of the Irrlicht Engine. More ...
References irr::IReferenceCounted::drop(). Member Function Documentation. virtual const core::aabbox3d<f32>& irr::scene::CDynamicMeshBuffer::getBoundingBox, (, ) ...
See IReferenceCounted::drop() for more information. virtual IGUISpriteBank* irr::gui::IGUIEnvironment::addEmptySpriteBank, (, const io::path &, name, ), [pure ...
Returns: Pointer to the created shadow scene node. This pointer should not be dropped. See IReferenceCounted::drop() for more information. virtual IMesh ...
See IReferenceCounted::drop() for more information. virtual IXMLWriter* irr::io::IFileSystem::createXMLWriter, (, IWriteFile *, file, ), [pure virtual]. Creates ...
See IReferenceCounted::drop() for more information. virtual void irr::scene::IMeshManipulator::flipSurfaces, (, IMesh *, mesh, ), const [pure virtual]. Flips ...
IReadFile.h File Reference. #include "IReferenceCounted.h" #include "coreutil.h". Go to the source code of this file. Classes. class irr::io::IReadFile.
Nov 1, 2010 · ... reference counter to 1 when a class is derived from IReferenceCounted). grab() will increase the counter by 1 and drop() decrease it. When ...