×
irr::scene::IQ3LevelMesh · irr::IRandomizer · irr::io::IReadFile · irr ... Class Index · Class Hierarchy · Class Members · Namespace List · Namespace Members.
class IParticleSystemSceneNode. A particle system scene node for creating snow, fire, exlosions, smoke... More... class IQ3LevelMesh. Interface for a Mesh ...
Sets the debug name of the object. Detailed Description. Base class of most objects of the Irrlicht Engine. This class provides reference counting through the ...
irr::scene::IQ3LevelMesh · irr::IRandomizer · irr::io ... Class Index · Class Hierarchy · Class Members · Namespace ... irr::IrrlichtDevice Class Reference. The ...
Adds a camera scene node with an animator which provides mouse and keyboard control appropriate for first person shooters (FPS). virtual ICameraSceneNode * ...
Gets the animation speed of the animated mesh. Returns: The number of frames per second to play the animation with by default. If the amount is 0, it is a ...
converts the vertex type of all meshbuffers to tangents. virtual void finalize ()=0. loaders should call this after populating the mesh. virtual core::array< ...
Class List · Class Index · Class Hierarchy · Class ... irrlicht.h File Reference. Main header file of the ... #include "IQ3LevelMesh.h" #include "IQ3Shader.h ...
irr::scene::IQ3LevelMesh · irr::IRandomizer · irr::io ... irr::scene::ITerrainSceneNode Class Reference. A ... The documentation for this class was generated from ...
Return a system-specific size which is supported for cursors. Larger icons will fail, smaller icons might work. virtual bool isVisible () const =0. Returns if ...