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Detailed Description. Interface of an object which can receive events. Many of the engine's classes inherit IEventReceiver so they are able to process events.
Restore the window to normal size if possible. virtual bool run ()=0. Runs the device. virtual void setEventReceiver (IEventReceiver *receiver)=0. Sets a ...
See irr::IEventReceiver for details on event handling. More... #include <IEventReceiver.h>. List of all members. Classes. struct SGUIEvent. Any kind of GUI ...
The video namespace contains classes for accessing the video driver. All 2d and 3d rendering is done here. Classes. class IEventReceiver. Interface of an ...
Sets the debug name of the object. Detailed Description. Base class of most objects of the Irrlicht Engine. This class provides reference counting through the ...
Class Index · Class Hierarchy · Class Members · Namespace List · Namespace ... Referenced by operator=(). IEventReceiver* irr::SIrrlichtCreationParameters:: ...
#include "IEventReceiver.h" #include ... Classes. class irr::IrrlichtDevice. The Irrlicht ... Irrlicht Engine Documentation © 2003-2012 by Nikolaus Gebhardt.
Get pointer to a mesh buffer which fits a material. virtual u32 getMeshBufferCount () const =0. Get the amount of mesh buffers. virtual void setBoundingBox ( ...
... reference. I'm finding trouble with making that ... classes and possibly seperate .cs files. I'm still ... class MyEventReceiver : IEventReceiver { public ...
Class List · Class Index · Class Hierarchy · Class ... IEventReceiver *receiver=0). Creates an Irrlicht ... Irrlicht Engine Documentation © 2003-2012 by Nikolaus ...