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virtual void setAnimationEndCallback (IAnimationEndCallBack *callback=0)=0. Sets a callback interface which will be called if an animation playback has ended ...
Scene node capable of displaying an animated mesh and its shadow. More... class IAnimationEndCallBack. Callback interface for catching events of ended ...
Gets the animation speed of the animated mesh. Returns: The number of frames per second to play the animation with by default. If the amount is 0, it is a ...
Sets a new mesh to display. virtual void setReadOnlyMaterials (bool readonly)=0. Sets if the scene node should not copy the materials of the mesh but use them ...
Sets the debug name of the object. Detailed Description. Base class of most objects of the Irrlicht Engine. This class provides reference counting through the ...
Gets a list with all video modes available. virtual bool isFullscreen () const =0. Checks if the Irrlicht window is running in fullscreen mode. virtual bool ...
Append the meshbuffer to the current buffer. virtual const core::aabbox3df & getBoundingBox () const =0. Get the axis aligned bounding box of this meshbuffer.
irr::scene::IAnimationEndCallBack · irr::io ... File List · File Members. Public Member Functions. irr::scene::ISceneNodeAnimatorCollisionResponse Class Reference.
Called if an event happened. Detailed Description. Interface of an object which can receive events. Many of the engine's classes inherit IEventReceiver so they ...
Adds a texture to the sprite bank. virtual s32 addTextureAsSprite (video::ITexture *texture)=0; virtual void clear ()=0. clears sprites, rectangles and textures.