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Member Function Documentation ... Gets the animation speed of the animated mesh. ... Implemented in irr::scene::SAnimatedMesh. ... Gets the frame count of the ...
Starts a default MD2 animation. virtual bool setMD2Animation (const c8 *animationName)=0. Starts a special MD2 animation. virtual void setMesh (IAnimatedMesh * ...
Apply a manipulator on the Mesh. virtual IAnimatedMesh * createAnimatedMesh (IMesh *mesh, scene::E_ANIMATED_MESH_TYPE type=scene::EAMT_UNKNOWN) const =0.
Adds a scene node for rendering an animated mesh model. virtual IAnimatedMesh * addArrowMesh (const io::path &name, video::SColor vtxColorCylinder ...
class IAnimatedMesh. Interface for an animated ... Name of the parameter for setting reference value of alpha in transparent materials. ... Name of the parameter ...
Sets a new mesh to display. virtual void setReadOnlyMaterials (bool readonly)=0. Sets if the scene node should not copy the materials of the mesh but use them ...
Get pointer to a mesh buffer which fits a material. virtual u32 getMeshBufferCount () const =0. Get the amount of mesh buffers. virtual void setBoundingBox ( ...
Sets the debug name of the object. Detailed Description. Base class of most objects of the Irrlicht Engine. This class provides reference counting through the ...
Class List · Class Index · Class Hierarchy · Class ... irrlicht.h File Reference. Main header file of the irrlicht, the only ... #include "IAnimatedMesh.h" #include ...
Some mesh buffer implementations have limitations on the number of vertices the buffer can hold. In that case, logical grouping can help. Moreover, the number ...