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Pointer to index array. numIndices, Number of indices in array. Implemented in irr::scene::SSkinMeshBuffer, irr::scene::CMeshBuffer< T >, irr::scene:: ...
Set bounding box. virtual void setIndexBuffer (IIndexBuffer *newIndexBuffer); virtual void setVertexBuffer (IVertexBuffer *newVertexBuffer). Public Attributes.
irr::IReferenceCounted Class Reference ... This class provides reference counting through the methods grab() and drop(). ... Referenced by irr::scene::CMeshBuffer< ...
Classes. class CDynamicMeshBuffer; class CIndexBuffer; class CMeshBuffer. Template implementation of the IMeshBuffer interface. More... class CVertexBuffer ...
Sets a new mesh to display. virtual void setReadOnlyMaterials (bool readonly)=0. Sets if the scene node should not copy the materials of the mesh but use them ...
... CMeshBuffer< T >::recalculateBoundingBox(), and irr::scene::SSkinMeshBuffer::recalculateBoundingBox(). template<class T, typename TAlloc = irrAllocator<T>> ...
Get pointer to a mesh buffer which fits a material. virtual u32 getMeshBufferCount () const =0. Get the amount of mesh buffers. virtual void setBoundingBox ( ...
Creates shadow volume scene node as child of this node. virtual void animateJoints (bool CalculateAbsolutePositions=true)=0. animates the joints in the mesh ...
Get the currently used ID for identification of changes. virtual void * getData ()=0; virtual E_HARDWARE_MAPPING getHardwareMappingHint () const =0. get the ...
... CMeshBuffer< T >::recalculateBoundingBox(), and irr::scene::SSkinMeshBuffer::recalculateBoundingBox(). template<class T>. void irr::core::aabbox3d< T > ...