×
template<class T> class irr::core::line3d< T >. 3D line between two points with intersection methods. Definition at line 18 of file line3d.h.
Calculates the intersection between a 3d line and the plane the triangle is on. bool getIntersectionWithLimitedLine (const line3d< T > &line, vector3d< T > ...
Basic classes such as vectors, planes, arrays, lists, and so on can be found in this namespace. More... Classes. class aabbox3d.
The near edge. Detailed Description. template<class T> class irr::core::aabbox3d< T >. Axis aligned bounding box in 3d dimensional space.
#include "line3d.h". Go to the source code of this file. Classes. class irr::core::aabbox3d< T >. Axis aligned bounding box in 3d dimensional space. More ...
Detailed Description. Class which holds the geometry of an object. An IMesh is nothing more than a collection of some mesh buffers (IMeshBuffer). SMesh is a ...
Calculates 2d screen position from a 3d position. Detailed Description. The Scene Collision Manager provides methods for performing collision tests and picking ...
... line3d< f32 > &line, const core::matrix4 *transform=0) const =0. Gets the triangles for one associated node which have or may have contact with a 3d line.
Member Function Documentation ... Returns current real time in milliseconds of the system. This value does not start with 0 when the application starts. For ...
Detailed Description. The Irrlicht device. You can create it with createDevice() or createDeviceEx(). This is the most important class of the Irrlicht Engine.