×
The IReferenceCounted class provides a basic reference counting mechanism with its methods grab() and drop(). Most objects of the Irrlicht Engine are derived ...
Public Member Functions · virtual f32 frand () const =0. generates a pseudo random number in the range 0..1 · virtual s32 rand () const =0. generates a pseudo ...
Public Member Functions · virtual const io::path & getFileName () const =0. Get name of file. · virtual long getPos () const =0. Get the current position in the ...
Log level of the text. If the text is an error, set it to ELL_ERROR, if it is warning set it to ELL_WARNING, and if it is just an informational text, set it to ...
Detailed Description. Class which holds the geometry of an object. An IMesh is nothing more than a collection of some mesh buffers (IMeshBuffer). SMesh is a ...
Scene node for rendering a shadow volume into a stencil buffer. More... #include <IShadowVolumeSceneNode.h>. + Inheritance diagram for irr::scene:: ...
Public Member Functions. irr::scene::ISceneUserDataSerializer Class Reference. Interface to read and write user data to and from .irr files. More... #include ...
This method will split a string at certain delimiter characters into the container passed in as reference. The type of the container has to be given as template ...
Detailed Description. Interface of an object which can receive events. Many of the engine's classes inherit IEventReceiver so they are able to process events.
Detailed Description. Scene node which is a dynamic light. You can switch the light on and off by making it visible or not. It can be animated by ordinary scene ...