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Returns: Axis aligned bounding box of this buffer. Implemented in irr::scene::SSkinMeshBuffer, irr::scene::CMeshBuffer< T >, irr::scene::SSharedMeshBuffer, irr ...
irr::IReferenceCounted Class Reference ... This class provides reference counting through ... SSharedMeshBuffer::SSharedMeshBuffer(), and irr::scene:: ...
Class List · irr::core::aabbox3d< T > · irr::core::map ... irr::core::array< T, TAlloc > Class Template Reference ... SSharedMeshBuffer::recalculateBoundingBox(), ...
Get pointer to a mesh buffer which fits a material. virtual u32 getMeshBufferCount () const =0. Get the amount of mesh buffers. virtual void setBoundingBox ( ...
irrTypes.h File Reference. #include "IrrCompileConfig.h ... SSharedMeshBuffer::getNormal(), irr::scene ... classes/structs: class _IRR_DEPRECATED_ test2 { ... }; ...
The near edge. Detailed Description. template<class T> class irr::core::aabbox3d< T >. Axis aligned bounding box in 3d dimensional space.
Helper class for creating geometry on the fly. ... struct SSharedMeshBuffer. Implementation of the ... Name of the parameter for setting reference value of alpha in ...
Class List · Class Index · Class Hierarchy · Class ... irrlicht.h File Reference. Main header file of the irrlicht, the ... #include "SSharedMeshBuffer.h" #include ...
Adds a camera scene node with an animator which provides mouse and keyboard control appropriate for first person shooters (FPS). virtual ICameraSceneNode * ...
irr::scene::SSharedMeshBuffer · irr::scene ... Class Index · Class Hierarchy · Class Members · Namespace List ... irr::IrrlichtDevice Class Reference. The Irrlicht ...