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Class List · Class Index · Class Hierarchy · Class ... irrlicht.h File Reference. Main header file of the irrlicht, the only file ... #include "SParticle.h" # ...
Helper class for creating geometry on the fly. ... struct SParticle. Struct for holding particle data ... Name of the parameter for setting reference value of alpha ...
irr::scene::SParticle · irr::scene::ISkinnedMesh ... Class Index · Class Hierarchy · Class Members · Namespace ... irr::IrrlichtDevice Class Reference. The Irrlicht ...
Get pointer to a mesh buffer which fits a material. virtual u32 getMeshBufferCount () const =0. Get the amount of mesh buffers. virtual void setBoundingBox ( ...
irr::scene::SParticle · irr::scene::ISkinnedMesh ... irr::scene::ISceneNode Class Reference. Scene node ... The documentation for this class was generated from the ...
irr::scene::SParticle · irr::scene::ISkinnedMesh ... File List · File Members. Public Member Functions. irr::gui::ICursorControl Class Reference ... A pointer to an ...
Returns current virtual time in milliseconds. virtual bool isStopped () const =0. Returns if the virtual timer is currently stopped. virtual void setSpeed (f32 ...
Constructor. virtual void bindTargetAndRotation (bool bound)=0. Binds the camera scene node's rotation to its target position and vice vera, or unbinds them.
Adds a camera scene node with an animator which provides mouse and keyboard control appropriate for first person shooters (FPS). virtual ICameraSceneNode * ...
Class List · Class Index · Class Hierarchy · Class ... SParticle.h · SSharedMeshBuffer.h · SSkinMeshBuffer.h ... irrunpack.h File Reference. Go to the source code ...