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struct SMouseInput. Any kind of mouse event. More... struct SUserEvent. Any kind of user event. More... Public Attributes. union {. struct SGUIEvent GUIEvent ...
Returns current virtual time in milliseconds. virtual bool isStopped () const =0. Returns if the virtual timer is currently stopped. virtual void setSpeed (f32 ...
This thread has been moved from the thread RECT (rectangle) class additions. ... In this post, I am replying to comments made by CuteAlien in reference to my ...
Get pointer to a mesh buffer which fits a material. virtual u32 getMeshBufferCount () const =0. Get the amount of mesh buffers. virtual void setBoundingBox ( ...
irr::SEvent::SMouseInput · irr::io::SNamedPath · irr ... Class Index · Class Hierarchy · Class Members · Namespace ... irr::IrrlichtDevice Class Reference. The ...
Return a system-specific size which is supported for cursors. Larger icons will fail, smaller icons might work. virtual bool isVisible () const =0. Returns if ...
irr::SEvent::SMouseInput · irr::io::SNamedPath · irr ... irr::scene::ISceneNode Class Reference. Scene node ... The documentation for this class was generated from ...
irr::SEvent::SMouseInput · irr::io::SNamedPath · irr ... irr::gui::IGUIEnvironment Class Reference. GUI ... class derived from IGUISkin and enable it using this ...
irr::SEvent::SMouseInput · irr::io::SNamedPath · irr ... irr::scene::ISceneManager Class Reference. The ... cob), just implement the IMeshLoader interface in your ...
irr::SEvent::SMouseInput · irr::io::SNamedPath · irr ... irr::scene::ICameraSceneNode Class Reference ... The core::matrix4 class has some methods to build a ...