×
Call this method to activate joystick support in Irrlicht and to receive irr::SJoystickEvent events. Parameters: joystickInfo, On return, this will contain ...
List of all members. Classes. struct SGUIEvent. Any kind of GUI event. More... struct SJoystickEvent. A joystick event. More...
irr::SEvent::SJoystickEvent · irr::SJoystickInfo ... Class Index · Class Hierarchy · Class Members · Namespace ... irr::core::quaternion Class Reference. Quaternion ...
irr::SEvent::SJoystickEvent · irr::SJoystickInfo ... File List · File Members. Public Types | Public Member Functions. irr::core::string< T, TAlloc > Class ...
irr::SEvent::SJoystickEvent · irr::SJoystickInfo ... irr::scene::ISceneNode Class Reference. Scene node ... The documentation for this class was generated from the ...
Get pointer to a mesh buffer which fits a material. virtual u32 getMeshBufferCount () const =0. Get the amount of mesh buffers. virtual void setBoundingBox ( ...
irr::SEvent::SJoystickEvent · irr::SJoystickInfo ... File List · File Members. Public Member Functions. irr::gui::ICursorControl Class Reference ... A pointer to an ...
irr::SEvent::SJoystickEvent · irr::SJoystickInfo ... irr::scene::ISceneManager Class Reference. The ... cob), just implement the IMeshLoader interface in your ...
Constructor. virtual void bindTargetAndRotation (bool bound)=0. Binds the camera scene node's rotation to its target position and vice vera, or unbinds them.
irr::SEvent::SJoystickEvent · irr::SJoystickInfo ... Class Index · Class Hierarchy · Class Members · Namespace List ... irr::core::vector3d< T > Class Template ...