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Implemented in irr::scene::SAnimatedMesh, and irr::scene::SMesh. virtual IMeshBuffer* irr::scene::IMesh::getMeshBuffer, (, u32, nr, ), const [pure virtual]. Get ...
Returns the animated mesh based on a detail level. Implemented in irr::scene::SAnimatedMesh. virtual E_ANIMATED_MESH_TYPE irr::scene::IAnimatedMesh::getMeshType ...
Sets the debug name of the object. Detailed Description. Base class of most objects of the Irrlicht Engine. This class provides reference counting through the ...
irr::scene::SAnimatedMesh · irr::io ... Class Index · Class Hierarchy · Class Members ... References irr::IReferenceCounted::setDebugName(). virtual irr::scene ...
Element to add at the back of the array. Definition at line 112 of file irrArray.h. Referenced by irr::scene::SAnimatedMesh::addMesh(), irr::scene::SMesh ...
... SAnimatedMesh::recalculateBoundingBox(). template<class T>. void irr::core::aabbox3d< T >::addInternalPoint, (, const vector3d< T > &, p, ), [inline]. Adds a ...
Helper class for creating geometry on the fly. ... struct SAnimatedMesh. Simple implementation of the ... Name of the parameter for setting reference value of alpha ...
Jul 16, 2014 · ... SAnimatedMesh animatedMesh; irr::scene ... bool drop() const { // someone is doing bad reference counting. ... class MyMeshLoader : public irr:: ...
Class List · Class Index · Class Hierarchy · Class ... irrlicht.h File Reference. Main header file of the irrlicht, the only ... #include "SAnimatedMesh.h" #include ...
irr::scene::SAnimatedMesh · irr::io ... Class Index · Class ... File List · File Members. Classes | Public Types | Public Member Functions. irr::ITimer Class ...