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Add a volume light mesh to the meshpool. virtual IVolumeLightSceneNode * addVolumeLightSceneNode (ISceneNode *parent=0, s32 id=-1, const u32 subdivU=32 ...
Returns: The type of this node. Reimplemented in irr::scene::IVolumeLightSceneNode. Definition at line 674 of file ISceneNode.h. References ...
class IVertexBuffer; struct IVertexManipulator. Interface for vertex manipulators. More... class IVolumeLightSceneNode; struct SAnimatedMesh. Simple ...
irr::scene::IVolumeLightSceneNode · irr::io ... File List · File Members. Public Member Functions | Protected Member Functions. irr::IReferenceCounted Class ...
Class List · Class Index · Class Hierarchy · Class ... irrlicht.h File Reference. Main header file of the irrlicht ... #include "IVolumeLightSceneNode.h" #include ...
irr::scene::IVolumeLightSceneNode · irr::io ... irr::scene::ITerrainSceneNode Class Reference. A ... The documentation for this class was generated from the ...
irr::scene::IVolumeLightSceneNode · irr::io ... irr::scene::ICameraSceneNode Class Reference ... The core::matrix4 class has some methods to build a projection ...
irr::scene::IVolumeLightSceneNode · irr::io ... Class Index · Class Hierarchy · Class Members · Namespace List · Namespace ... irr::core::list< T > Class Template ...
irr::scene::IVolumeLightSceneNode · irr::io ... irr::core::map< KeyType, ValueType > Class Template Reference ... template<class KeyType, class ValueType> class irr ...
Get pointer to a mesh buffer which fits a material. virtual u32 getMeshBufferCount () const =0. Get the amount of mesh buffers. virtual void setBoundingBox ( ...