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Gets the triangles for one associated node which may lie within a specific bounding box. virtual void getTriangles (core::triangle3df *triangles, s32 arraySize, ...
class ITriangleSelector. Interface to return triangles with specific properties. More... class IVertexBuffer; struct IVertexManipulator. Interface for vertex ...
File List · File Members. Public Member Functions. irr::scene::ISceneNodeAnimatorCollisionResponse Class Reference ... virtual ITriangleSelector* irr::scene:: ...
Get the axis aligned, transformed and animated absolute bounding box of this node. virtual ITriangleSelector * getTriangleSelector () const. Returns the ...
ISceneNode.h File Reference. #include ... #include "ITriangleSelector.h" #include ... Go to the source code of this file. Classes. class irr::scene::ISceneNode.
Creates a simple ITriangleSelector, based on an animated mesh scene node. virtual ITriangleSelector * createTriangleSelectorFromBoundingBox (ISceneNode *node)=0.
Finds the nearest collision point of a line and lots of triangles, if there is one. virtual core::vector3df getCollisionResultPosition (ITriangleSelector ...
irr::scene::ITriangleSelector · irr::scene ... Class Index · Class Hierarchy · Class Members · Namespace List ... irr::IrrlichtDevice Class Reference. The Irrlicht ...
Class List · Class Index · Class Hierarchy · Class ... irrlicht.h File Reference. Main header file of the irrlicht, the ... #include "ITriangleSelector.h" #include ...
irr::scene::ITriangleSelector · irr::scene ... irr::core::rect< T > Class Template Reference ... h. template<class T>. template<class U >. irr::core::rect< T >:: ...