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Detailed Description. A scene node for displaying terrain using the geo mip map algorithm. The code for the TerrainSceneNode is based on the Terrain renderer by ...
Returns: The non-transformed bounding box. Implemented in irr::scene::IBoneSceneNode, and irr::scene::ITerrainSceneNode. Referenced by getTransformedBoundingBox ...
Adds a terrain scene node to the scene graph. virtual ITerrainSceneNode * addTerrainSceneNode (io::IReadFile *heightMapFile, ISceneNode *parent=0, s32 id=-1, ...
Interface for using some special functions of Skinned meshes. More... class ITerrainSceneNode. A scene node for displaying terrain using the geo mip map ...
irr::scene::ITerrainSceneNode · irr::scene ... irr::scene::ICameraSceneNode Class Reference ... The core::matrix4 class has some methods to build a projection ...
irr::scene::ITerrainSceneNode · irr::scene ... Class Index · Class ... File List · File Members. Public Member Functions. irr::scene::ITriangleSelector Class ...
Class List · Class Index · Class Hierarchy · Class ... irrlicht.h File Reference. Main header file of the irrlicht, the ... #include "ITerrainSceneNode.h" #include ...
irr::scene::ITerrainSceneNode · irr::scene ... Class Index · Class Hierarchy · Class Members · Namespace List · Namespace ... irr::core::list< T > Class Template ...
irr::scene::ITerrainSceneNode · irr::scene ... Class Index · Class Hierarchy · Class Members · Namespace List ... irr::core::line3d< T > Class Template Reference.
irr::scene::ITerrainSceneNode · irr::scene ... irr::core::map< KeyType, ValueType > Class Template Reference ... template<class KeyType, class ValueType> class irr ...