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Public Member Functions · virtual SJoint * addJoint (SJoint *parent=0)=0 · virtual SSkinMeshBuffer * addMeshBuffer ()=0 · virtual SPositionKey * addPositionKey ...
Like the other skeletal mesh loaders, oints are exposed via the ISkinnedMesh animated mesh type. My3D (.my3d) .my3D is a flexible 3D file format. The My3DTools ...
class IShadowVolumeSceneNode. Scene node for rendering a shadow volume into a stencil buffer. More... class ISkinnedMesh. Interface for using some special ...
Get pointer to a mesh buffer which fits a material. virtual u32 getMeshBufferCount () const =0. Get the amount of mesh buffers. virtual void setBoundingBox ( ...
irr::scene::ISkinnedMesh::SJoint · irr::SEvent ... Class Index · Class Hierarchy · Class Members ... References irr::IReferenceCounted::setDebugName(). virtual irr ...
Interface for bones used for skeletal animation. Used with ISkinnedMesh and IAnimatedMeshSceneNode. Definition at line 55 of file IBoneSceneNode.h. Constructor ...
irr::scene::ISkinnedMesh::SJoint · irr::SEvent ... irr::scene::ITerrainSceneNode Class Reference. A ... The documentation for this class was generated from the ...
Returns current virtual time in milliseconds. virtual bool isStopped () const =0. Returns if the virtual timer is currently stopped. virtual void setSpeed (f32 ...
Class List · Class Index · Class Hierarchy · Class ... irrlicht.h File Reference. Main header file of the irrlicht, the only ... #include "ISkinnedMesh.h" #include ...
irr::scene::ISkinnedMesh::SJoint · irr::SEvent ... irr::scene::ISceneNode Class Reference. Scene node ... The documentation for this class was generated from the ...