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If you want the position of the node relative to its parent, use getPosition() instead. NOTE: For speed reasons the absolute position is not automatically ...
Definition at line 20 of file IMeshSceneNode.h. Constructor & Destructor Documentation. irr::scene::IMeshSceneNode::IMeshSceneNode, (, ISceneNode *, parent,.
Go to the source code of this file. Classes. class irr::scene::ISceneNode. Scene node interface. More... Namespaces. namespace irr. Everything in the Irrlicht ...
Detailed Description. Scene node which is a dynamic light. You can switch the light on and off by making it visible or not. It can be animated by ordinary scene ...
Number of the frame to let the animation be started from. The frame number must be a valid frame number of the IMesh used by this scene node. Set IAnimatedMesh ...
A scene node animator is able to animate a scene node in a very simple way. It may change its position, rotation, scale and/or material. There are lots of ...
File List · File Members. Public Member Functions. irr::scene::ISceneNodeAnimatorCollisionResponse Class Reference ... virtual void setTargetNode (ISceneNode * ...
To let our scene node be able to be inserted into the Irrlicht Engine scene, the class we create needs to be derived from the irr::scene::ISceneNode class and ...
Detailed Description. A scene node for displaying terrain using the geo mip map algorithm. The code for the TerrainSceneNode is based on the Terrain renderer by ...
It uses a subset of hermite splines: either cardinal splines (tightness != 0.5) or catmull-rom-splines (tightness == 0.5). The animator moves from one control ...