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Adds an external mesh loader for extending the engine with new file formats. virtual void addExternalSceneLoader (ISceneLoader *externalLoader)=0. Adds an ...
class ISceneLoader. Class which can load a scene into the scene manager. More... class ISceneManager. The Scene Manager manages scene nodes, mesh recources ...
Class List · Class Index · Class Hierarchy · Class ... irrlicht.h File Reference. Main header file of the ... #include "ISceneLoader.h" #include "ISceneManager.h ...
irr::scene::ISceneLoader · irr::scene ... Class Index · Class Hierarchy · Class Members · Namespace List ... irr::scene::ISceneNode Class Reference. Scene node ...
Get pointer to a mesh buffer which fits a material. virtual u32 getMeshBufferCount () const =0. Get the amount of mesh buffers. virtual void setBoundingBox ( ...
Constructor. virtual void bindTargetAndRotation (bool bound)=0. Binds the camera scene node's rotation to its target position and vice vera, or unbinds them.
Gets a list with all video modes available. virtual bool isFullscreen () const =0. Checks if the Irrlicht window is running in fullscreen mode. virtual bool ...
A scene node for displaying terrain using the geo mip map algorithm. The code for the TerrainSceneNode is based on the Terrain renderer by Soconne and the ...
irr::scene::ISceneLoader · irr::scene::ISceneManager · irr::scene::ISceneNode · irr::scene ... The documentation for this class was generated from the following ...
Check if the mesh is non-animated. virtual bool setHardwareSkinning (bool on)=0. Allows to enable hardware skinning. virtual void setInterpolationMode ( ...