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Calculates 2d screen position from a 3d position. Detailed Description. The Scene Collision Manager provides methods for performing collision tests and picking ...
Get amount of registered scene node factories. virtual ISceneNode * getRootSceneNode ()=0. Gets the root scene node. virtual ISceneCollisionManager * ...
class IQ3LevelMesh. Interface for a Mesh which can be loaded directly from a Quake3 .bsp-file. More... class ISceneCollisionManager. The Scene Collision ...
Class Members · Namespace List · Namespace Members · File List · File Members. Public Member Functions. irr::scene::ISceneNodeAnimatorCollisionResponse Class ...
Constructor. virtual void bindTargetAndRotation (bool bound)=0. Binds the camera scene node's rotation to its target position and vice vera, or unbinds them.
A scene node for displaying terrain using the geo mip map algorithm. The code for the TerrainSceneNode is based on the Terrain renderer by Soconne and the ...
Class List · Class Index · Class Hierarchy · Class ... irrlicht.h File Reference. Main header file of the irrlicht ... #include "ISceneCollisionManager.h" #include ...
Gets the triangles for one associated node which may lie within a specific bounding box. virtual void getTriangles (core::triangle3df *triangles, s32 arraySize, ...
irr::scene::ISceneCollisionManager · irr::scene ... Class Index · Class ... File List · File Members. Public Member Functions. irr::scene::IVertexBuffer Class ...
Check if the mesh is non-animated. virtual bool setHardwareSkinning (bool on)=0. Allows to enable hardware skinning. virtual void setInterpolationMode ( ...