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class IParticleSystemSceneNode. A particle system scene node for creating snow, fire, exlosions, smoke... More... class IQ3LevelMesh. Interface for a Mesh ...
Sets the debug name of the object. Detailed Description. Base class of most objects of the Irrlicht Engine. This class provides reference counting through the ...
Get pointer to a mesh buffer which fits a material. virtual u32 getMeshBufferCount () const =0. Get the amount of mesh buffers. virtual void setBoundingBox ( ...
irr::scene::IQ3LevelMesh · irr::IRandomizer · irr::io ... Class Index · Class Hierarchy · Class Members · Namespace ... irr::IrrlichtDevice Class Reference. The ...
Class List · Class Index · Class Hierarchy · Class ... irrlicht.h File Reference. Main header file of the ... #include "IQ3LevelMesh.h" #include "IQ3Shader.h ...
Gets the animation speed of the animated mesh. Returns: The number of frames per second to play the animation with by default. If the amount is 0, it is a ...
Adds a camera scene node with an animator which provides mouse and keyboard control appropriate for first person shooters (FPS). virtual ICameraSceneNode * ...
irr::scene::IQ3LevelMesh · irr::IRandomizer · irr::io ... irr::scene::ITerrainSceneNode Class Reference. A ... The documentation for this class was generated from ...
Check if the mesh is non-animated. virtual bool setHardwareSkinning (bool on)=0. Allows to enable hardware skinning. virtual void setInterpolationMode ( ...
IQ3LevelMesh.h · IQ3Shader.h · IRandomizer.h ... irrTypes.h File Reference. #include "IrrCompileConfig.h ... classes/structs: class _IRR_DEPRECATED_ test2 { ... }; ...