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... IMetaTriangleSelector) this this function may be called multiple times to retrieve all triangles. This method will return at least the triangles that ...
class IMeshSceneNode. A scene node displaying a static mesh. More... class IMeshWriter. Interface for writing meshes. More... class IMetaTriangleSelector.
Get a mesh writer implementation if available. virtual IMetaTriangleSelector * createMetaTriangleSelector ()=0. Creates a meta triangle selector. virtual ...
Class List · Class Index · Class Hierarchy · Class ... irrlicht.h File Reference. Main header file of the irrlicht ... #include "IMetaTriangleSelector.h" #include ...
irr::scene::IMetaTriangleSelector · irr::core ... File List · File Members. Public Member Functions | Protected Member Functions. irr::IReferenceCounted Class ...
Get pointer to a mesh buffer which fits a material. virtual u32 getMeshBufferCount () const =0. Get the amount of mesh buffers. virtual void setBoundingBox ( ...
irr::scene::IMetaTriangleSelector · irr::core ... Class Index · Class Hierarchy · Class Members · Namespace List ... irr::IrrlichtDevice Class Reference. The ...
Event receiver, override this function for camera controlling animators. Detailed Description. Animates a scene node. Can animate position, rotation, material, ...
Calculates 2d screen position from a 3d position. Detailed Description. The Scene Collision Manager provides methods for performing collision tests and picking ...
Feb 8, 2008 · class CollisionMaker : public irr::scene::ISceneUserDataSerializer { irr::IrrlichtDevice* mDevice; irr::scene::IMetaTriangleSelector ...