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Detailed Description. Scene node which is a dynamic light. You can switch the light on and off by making it visible or not. It can be animated by ordinary scene ...
class ILightManager · ILightManager provides an interface for user applications to manipulate the list of lights in the scene. More... class ILightSceneNode.
Reimplemented in irr::scene::ILightSceneNode. Definition at line 252 of file ISceneNode.h. References isVisible(), and IsVisible. virtual void irr::scene ...
Adds a Hill Plane mesh to the mesh pool. virtual ILightSceneNode * addLightSceneNode (ISceneNode *parent=0, const core::vector3df &position=core::vector3df ...
irr::scene::ILightSceneNode · irr::ILogger · irr ... Class Index · Class ... File List · File Members. Public Member Functions. irr::scene::IMeshSceneNode Class ...
A particle system scene node for creating snow, fire, exlosions, smoke... A scene node controlling a particle System. The behavior of the particles can be ...
Sets the debug name of the object. Detailed Description. Base class of most objects of the Irrlicht Engine. This class provides reference counting through the ...
irr::scene::ILightSceneNode · irr::ILogger · irr ... irr::scene::ICameraSceneNode Class Reference ... The core::matrix4 class has some methods to build a projection ...
Class List · Class Index · Class Hierarchy · Class ... irrlicht.h File Reference. Main header file of the ... #include "ILightSceneNode.h" #include "ILogger.h ...
irr::video::SMaterial Class Reference. Struct for ... ILightSceneNode* light = smgr->addLightSceneNode ... The documentation for this class was generated from the ...