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class IDynamicMeshBuffer; class IGeometryCreator. Helper class for creating geometry on the fly. More... class IIndexBuffer; class ILightManager · ILightManager ...
Append the meshbuffer to the current buffer. virtual const core::aabbox3df & getBoundingBox () const =0. Get the axis aligned bounding box of this meshbuffer.
Set bounding box. virtual void setIndexBuffer (IIndexBuffer *newIndexBuffer); virtual void setVertexBuffer (IVertexBuffer *newVertexBuffer). Public Attributes.
irr::scene::IIndexBuffer · irr::io::IIrrXMLReader ... File List · File Members. Public Member Functions | Protected Member Functions. irr::IReferenceCounted Class ...
Get pointer to a mesh buffer which fits a material. virtual u32 getMeshBufferCount () const =0. Get the amount of mesh buffers. virtual void setBoundingBox ( ...
Reads an amount of bytes from the file. virtual bool seek (long finalPos, bool relativeMovement=false)=0. Changes position in file. Detailed Description.
Class List · Class Index · Class Hierarchy · Class ... irrlicht.h File Reference. Main header file of the irrlicht, the only ... #include "IIndexBuffer.h" #include ...
Sets a new mesh to display. virtual void setReadOnlyMaterials (bool readonly)=0. Sets if the scene node should not copy the materials of the mesh but use them ...
irr::scene::IIndexBuffer · irr::io::IIrrXMLReader< char_type, super_class > ... Class Index · Class Hierarchy · Class Members · Namespace List · Namespace Members.
Sets the light's radius of influence. virtual void setVisible (bool isVisible)=0. Sets if the node should be visible or not. Detailed Description.