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Member Function Documentation ... Copies the image into the target, scaling the image to fit. ... Copies the image into the target, scaling the image to fit.
Detailed Description. Class which is able to create a image from a file. If you want the Irrlicht Engine be able to load textures of currently unsupported file ...
Gets the image texture. virtual bool isAlphaChannelUsed () const =0. Returns true if the image is using the alpha channel, false if not. virtual bool ...
Returns: Returns the count of Images in the list. virtual core::dimension2d<s32> irr::gui::IGUIImageList::getImageSize, (, ) ...
Get pointer to a mesh buffer which fits a material. virtual u32 getMeshBufferCount () const =0. Get the amount of mesh buffers. virtual void setBoundingBox ( ...
Returns if the alpha channel should be used for drawing background images on the button. virtual bool isDrawingBorder () const =0. Returns if the border and ...
Sets a new mesh to display. virtual void setReadOnlyMaterials (bool readonly)=0. Sets if the scene node should not copy the materials of the mesh but use them ...
Create a sphere mesh. virtual IMesh * createTerrainMesh (video::IImage *texture, video::IImage *heightmap, const core::dimension2d< f32 > &stretchSize, f32 ...
Creates a software image by converting it to given format from another image. virtual _IRR_DEPRECATED_ IImage * createImage (IImage *imageToCopy, const core ...
Classes. class IGPUProgrammingServices. Interface making it possible to create and use programs running on the GPU. More... class IImage. Interface for ...