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zip files. By default Irrlicht supports ZIP, PAK, TAR, PNK, and directories as archives. You can provide your own archive types by implementing IArchiveLoader ...
Provides a list of files and folders. More... class IFileReadCallBack. Callback class for file read abstraction. More... class IFileSystem. The FileSystem ...
Provides access to the current event receiver. virtual io::IFileSystem * getFileSystem ()=0. Provides access to the virtual file system. virtual bool ...
Class List · Class Index · Class Hierarchy · Class ... irrlicht.h File Reference. Main header file of the ... #include "IFileSystem.h" #include "IGeometryCreator.h ...
irr::io::IFileSystem *file ... Is there any way to do this? in the IFileSystem reference does not show anything related... ... This class is nearly the same as ...
Get pointer to a mesh buffer which fits a material. virtual u32 getMeshBufferCount () const =0. Get the amount of mesh buffers. virtual void setBoundingBox ( ...
template<class char_type, class super_class> ... IFileSystem::createXMLReader() instead. For a ... h. Member Function Documentation. template<class char_type , ...
Classes · struct IShader. A Parsed Shader Holding Variables ordered in Groups. · class IShaderManager. Manages various Quake3 Shader Styles. · struct Noiser ...
Returns true if this element can be focused by navigating with the tab key. virtual bool isVisible () const. Returns true if element is visible. virtual void ...
irr::gui::IGUIEnvironment Class Reference. GUI ... virtual io::IFileSystem* irr::gui::IGUIEnvironment::getFileSystem ... class derived from IGUISkin and enable it ...