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Get bounding box. Implements irr::scene::IDynamicMeshBuffer. Definition at line 80 of file CDynamicMeshBuffer.h. References BoundingBox. virtual IIndexBuffer& ...
Append the vertices and indices to the current buffer. virtual void append (const IMeshBuffer *const other)=0. Append the meshbuffer to the current buffer.
Referenced by irr::scene::IDynamicMeshBuffer::getChangedID_Vertex(). virtual void* irr::scene::IVertexBuffer::getData, (, ), [pure virtual] ...
More... class IDummyTransformationSceneNode. Dummy scene node for adding additional transformations to the scene graph. More... class IDynamicMeshBuffer ...
A reference to an IDynamicMeshBuffer object. LOD, The level of detail you want the indices from. virtual IMeshBuffer* irr::scene::ITerrainSceneNode ...
Get pointer to a mesh buffer which fits a material. virtual u32 getMeshBufferCount () const =0. Get the amount of mesh buffers. virtual void setBoundingBox ( ...
Class List · Class Index · Class Hierarchy · Class ... irrlicht.h File Reference. Main header file of the irrlicht, the ... #include "IDynamicMeshBuffer.h" #include ...
irr::scene::IDynamicMeshBuffer · irr::IEventReceiver · irr::io::IFileArchive · irr ... irr::gui::IGUIElement Class Reference. Base class of all GUI elements. More ...
Gets the animation speed of the animated mesh. Returns: The number of frames per second to play the animation with by default. If the amount is 0, it is a ...
Class List · irr ... irr::scene::IDynamicMeshBuffer · irr ... Namespace Members · File List · File Members. Public Member Functions. irr::IEventReceiver Class ...