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virtual void setAnimationEndCallback (IAnimationEndCallBack *callback=0)=0. Sets a callback interface which will be called if an animation playback has ended ...
Scene node capable of displaying an animated mesh and its shadow. More... class IAnimationEndCallBack. Callback interface for catching events of ended ...
Gets the animation speed of the animated mesh. Returns: The number of frames per second to play the animation with by default. If the amount is 0, it is a ...
Sets the debug name of the object. Detailed Description. Base class of most objects of the Irrlicht Engine. This class provides reference counting through the ...
Sets a new mesh to display. virtual void setReadOnlyMaterials (bool readonly)=0. Sets if the scene node should not copy the materials of the mesh but use them ...
Special scene node animator for doing automatic collision detection and response. This scene node animator can be attached to any single scene node and will ...
Some mesh buffer implementations have limitations on the number of vertices the buffer can hold. In that case, logical grouping can help. Moreover, the number ...
Called if an event happened. Detailed Description. Interface of an object which can receive events. Many of the engine's classes inherit IEventReceiver so they ...
Constructor with min edge and max edge as single values, not vectors. void addInternalBox (const aabbox3d< T > &b). Adds another bounding box. void ...
Returns current virtual time in milliseconds. virtual bool isStopped () const =0. Returns if the virtual timer is currently stopped. virtual void setSpeed (f32 ...