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... IAnimatedMeshMD2. Returns: Type of the mesh. Reimplemented in irr::scene::SAnimatedMesh. Definition at line 105 of file IAnimatedMesh.h. References irr ...
class CVertexBuffer; class IAnimatedMesh. Interface for an animated mesh. More... class IAnimatedMeshMD2. Interface for using some special functions of MD2 ...
Creates shadow volume scene node as child of this node. virtual void animateJoints (bool CalculateAbsolutePositions=true)=0. animates the joints in the mesh ...
Get pointer to a mesh buffer which fits a material. virtual u32 getMeshBufferCount () const =0. Get the amount of mesh buffers. virtual void setBoundingBox ( ...
Sets the debug name of the object. Detailed Description. Base class of most objects of the Irrlicht Engine. This class provides reference counting through the ...
Sets a new mesh to display. virtual void setReadOnlyMaterials (bool readonly)=0. Sets if the scene node should not copy the materials of the mesh but use them ...
Append the meshbuffer to the current buffer. virtual const core::aabbox3df & getBoundingBox () const =0. Get the axis aligned bounding box of this meshbuffer.
Set bounding box. virtual void setIndexBuffer (IIndexBuffer *newIndexBuffer); virtual void setVertexBuffer (IVertexBuffer *newVertexBuffer). Public Attributes.
irr::scene::IAnimatedMeshMD2 · irr::scene::IAnimatedMeshMD3 · irr::scene ... irr::gui::IGUIElement Class Reference. Base class of all GUI elements. More ...
Create an arrow mesh, composed of a cylinder and a cone. virtual IMesh * createConeMesh (f32 radius, f32 length, u32 tesselation, const video::SColor &colorTop= ...