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template<class T> class irr::core::CMatrix4< T >. 4x4 matrix. Mostly used as transformation matrix for 3d calculations. The matrix is a D3D style matrix, row ...
Self reallocating template array (like stl vector) with additional features. More... class CMatrix4. 4x4 matrix. Mostly used as transformation matrix for 3d ...
... CMatrix4< T >::transformBox(), and irr::core::CMatrix4< T >::transformBoxEx(). The documentation for this class was generated from the following file:.
Returns: Crossproduct of this vector with p. Definition at line 147 of file vector3d.h. Referenced by irr::core::CMatrix4< T > ...
Constructor with two corners. template<class U > rect (const position2d< T > &pos, const dimension2d< U > &size). Constructor with upper left corner and ...
irrTypes.h File Reference ... h. Referenced by irr::core::CMatrix4< T >::buildProjectionMatrixOrthoLH(), irr::core::CMatrix4 ... classes/structs: class ...
Creates a matrix from this quaternion. Definition at line 411 of file quaternion.h. References irr::core::CMatrix4< T >::setDefinitelyIdentityMatrix(), W, X, ...
Sets the debug name of the object. Detailed Description. Base class of most objects of the Irrlicht Engine. This class provides reference counting through the ...
Definition at line 522 of file ISceneNode.h. References AbsoluteTransformation, and irr::core::CMatrix4< T >::getTranslation(). virtual const ...
Sets a new mesh to display. virtual void setReadOnlyMaterials (bool readonly)=0. Sets if the scene node should not copy the materials of the mesh but use them ...