Retour
Version Originale

./aip/1.8aipmod/source/Irrlicht/Irrlicht8.0.vcproj :

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="8,00"
	Name="Irrlicht"
	ProjectGUID="{E08E042A-6C45-411B-92BE-3CC31331019F}"
	RootNamespace="Irrlicht"
	>
	<Platforms>
		<Platform
			Name="Win32"
		/>
	</Platforms>
	<ToolFiles>
	</ToolFiles>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory="..\obj\IrrDebug"
			IntermediateDirectory="..\obj\IrrDebug"
			ConfigurationType="2"
			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="false"
			CharacterSet="0"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="_DEBUG"
				MkTypLibCompatible="true"
				SuppressStartupBanner="true"
				TargetEnvironment="1"
				TypeLibraryName=".\..\Debug/Irrlicht.tlb"
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories="..\..\include;zlib"
				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;IRRLICHT_EXPORTS;_CRT_SECURE_NO_DEPRECATE"
				ExceptionHandling="0"
				BasicRuntimeChecks="3"
				RuntimeLibrary="1"
				DisableLanguageExtensions="false"
				RuntimeTypeInfo="false"
				PrecompiledHeaderFile=".\..\obj\IrrDebug/Irrlicht.pch"
				AssemblerListingLocation=".\..\obj\IrrDebug/"
				ObjectFile=".\..\obj\IrrDebug/"
				ProgramDataBaseFileName=".\..\obj\IrrDebug/"
				WarningLevel="3"
				SuppressStartupBanner="true"
				DebugInformationFormat="3"
				CompileAs="0"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="_DEBUG"
				Culture="3079"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				UseLibraryDependencyInputs="true"
				AdditionalOptions="/MACHINE:I386"
				AdditionalDependencies="kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib opengl32.lib winmm.lib"
				OutputFile="..\..\bin\Win32-visualstudio\Irrlicht.dll"
				LinkIncremental="2"
				SuppressStartupBanner="true"
				AdditionalLibraryDirectories=""
				IgnoreDefaultLibraryNames="libci.lib"
				GenerateDebugInformation="true"
				ProgramDatabaseFile="..\obj\IrrDebug\Irrlicht.pdb"
				ImportLibrary="..\..\lib\Win32-visualstudio\Irrlicht.lib"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCWebDeploymentTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory="obj\IrrRelease"
			IntermediateDirectory="obj\IrrRelease"
			ConfigurationType="2"
			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="false"
			CharacterSet="2"
			WholeProgramOptimization="1"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="NDEBUG"
				MkTypLibCompatible="true"
				SuppressStartupBanner="true"
				TargetEnvironment="1"
				TypeLibraryName=".\..\Release/Irrlicht.tlb"
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="2"
				InlineFunctionExpansion="1"
				EnableIntrinsicFunctions="false"
				AdditionalIncludeDirectories="..\..\include;zlib"
				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;IRRLICHT_EXPORTS;_CRT_SECURE_NO_DEPRECATE"
				StringPooling="true"
				ExceptionHandling="0"
				RuntimeLibrary="0"
				BufferSecurityCheck="false"
				EnableFunctionLevelLinking="true"
				PrecompiledHeaderFile=".\..\obj\IrrRelease/Irrlicht.pch"
				AssemblerListingLocation=".\..\obj\IrrRelease/"
				ObjectFile=".\..\obj\IrrRelease/"
				ProgramDataBaseFileName=".\..\obj\IrrRelease/"
				WarningLevel="3"
				SuppressStartupBanner="true"
				DebugInformationFormat="0"
				CompileAs="0"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="3079"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalOptions="/MACHINE:I386"
				AdditionalDependencies="kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib opengl32.lib winmm.lib"
				OutputFile="..\..\bin\Win32-visualstudio\Irrlicht.dll"
				LinkIncremental="1"
				SuppressStartupBanner="true"
				IgnoreDefaultLibraryNames="libci.lib"
				GenerateDebugInformation="false"
				ProgramDatabaseFile="..\obj\IrrRelease\Irrlicht.pdb"
				ImportLibrary="..\..\lib\Win32-visualstudio\Irrlicht.lib"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCWebDeploymentTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="Release - Fast FPU|Win32"
			OutputDirectory="$(ConfigurationName)"
			IntermediateDirectory="$(ConfigurationName)"
			ConfigurationType="2"
			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="false"
			CharacterSet="2"
			WholeProgramOptimization="1"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="NDEBUG"
				MkTypLibCompatible="true"
				SuppressStartupBanner="true"
				TargetEnvironment="1"
				TypeLibraryName=".\..\Release/Irrlicht.tlb"
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="3"
				InlineFunctionExpansion="2"
				EnableIntrinsicFunctions="true"
				FavorSizeOrSpeed="0"
				OmitFramePointers="true"
				AdditionalIncludeDirectories="..\..\include;zlib"
				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;IRRLICHT_EXPORTS;_CRT_SECURE_NO_DEPRECATE;"
				StringPooling="true"
				ExceptionHandling="0"
				RuntimeLibrary="0"
				BufferSecurityCheck="false"
				EnableFunctionLevelLinking="true"
				EnableEnhancedInstructionSet="1"
				FloatingPointModel="2"
				RuntimeTypeInfo="false"
				PrecompiledHeaderFile=".\..\obj\IrrReleaseFastFPU/Irrlicht.pch"
				ExpandAttributedSource="true"
				AssemblerOutput="4"
				AssemblerListingLocation=".\..\obj\IrrReleaseFastFPU/"
				ObjectFile=".\..\obj\IrrReleaseFastFPU/"
				ProgramDataBaseFileName=".\..\obj\IrrReleaseFastFPU/"
				WarningLevel="3"
				SuppressStartupBanner="true"
				DebugInformationFormat="0"
				CallingConvention="1"
				CompileAs="0"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="3079"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLinkerTool"
				AdditionalOptions="/MACHINE:I386"
				AdditionalDependencies="kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib opengl32.lib winmm.lib"
				OutputFile="..\..\bin\Win32-visualstudio\Irrlicht.dll"
				LinkIncremental="1"
				SuppressStartupBanner="true"
				IgnoreDefaultLibraryNames="libci.lib"
				GenerateDebugInformation="false"
				ProgramDatabaseFile="..\obj\IrrRelease\Irrlicht.pdb"
				ImportLibrary="..\..\lib\Win32-visualstudio\Irrlicht.lib"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCManifestTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCAppVerifierTool"
			/>
			<Tool
				Name="VCWebDeploymentTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="Static lib - Debug|Win32"
			OutputDirectory="$(ConfigurationName)"
			IntermediateDirectory="$(ConfigurationName)"
			ConfigurationType="4"
			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="false"
			CharacterSet="0"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="_DEBUG"
				MkTypLibCompatible="true"
				SuppressStartupBanner="true"
				TargetEnvironment="1"
				TypeLibraryName=".\..\Debug/Irrlicht.tlb"
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories="..\..\include;zlib"
				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;_IRR_STATIC_LIB_;_CRT_SECURE_NO_DEPRECATE"
				ExceptionHandling="0"
				BasicRuntimeChecks="3"
				RuntimeLibrary="1"
				DisableLanguageExtensions="false"
				RuntimeTypeInfo="false"
				PrecompiledHeaderFile=".\..\obj\IrrDebugStatic/Irrlicht.pch"
				AssemblerListingLocation=".\..\obj\IrrDebugStatic/"
				ObjectFile=".\..\obj\IrrDebugStatic/"
				ProgramDataBaseFileName=".\..\obj\IrrDebugStatic/"
				WarningLevel="3"
				SuppressStartupBanner="true"
				DebugInformationFormat="3"
				CompileAs="0"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="_DEBUG"
				Culture="3079"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLibrarianTool"
				AdditionalDependencies="winmm.lib"
				OutputFile="..\..\lib\Win32-visualstudio\Irrlicht.lib"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="Static lib - Release|Win32"
			OutputDirectory="$(ConfigurationName)"
			IntermediateDirectory="$(ConfigurationName)"
			ConfigurationType="4"
			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="false"
			CharacterSet="2"
			WholeProgramOptimization="1"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="NDEBUG"
				MkTypLibCompatible="true"
				SuppressStartupBanner="true"
				TargetEnvironment="1"
				TypeLibraryName=".\..\Release/Irrlicht.tlb"
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="2"
				InlineFunctionExpansion="1"
				EnableIntrinsicFunctions="false"
				AdditionalIncludeDirectories="..\..\include;zlib"
				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;_IRR_STATIC_LIB_;_CRT_SECURE_NO_DEPRECATE"
				StringPooling="true"
				ExceptionHandling="0"
				RuntimeLibrary="0"
				BufferSecurityCheck="false"
				EnableFunctionLevelLinking="true"
				PrecompiledHeaderFile=".\..\obj\IrrReleaseStatic/Irrlicht.pch"
				AssemblerListingLocation=".\..\obj\IrrReleaseStatic/"
				ObjectFile=".\..\obj\IrrReleaseStatic/"
				ProgramDataBaseFileName=".\..\obj\IrrReleaseStatic/"
				WarningLevel="3"
				SuppressStartupBanner="true"
				DebugInformationFormat="0"
				CompileAs="0"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="3079"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLibrarianTool"
				AdditionalDependencies="winmm.lib"
				OutputFile="..\..\lib\Win32-visualstudio\Irrlicht.lib"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
		<Configuration
			Name="Static lib - Release - Fast FPU|Win32"
			OutputDirectory="$(ConfigurationName)"
			IntermediateDirectory="$(ConfigurationName)"
			ConfigurationType="4"
			InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC71.vsprops"
			UseOfMFC="0"
			ATLMinimizesCRunTimeLibraryUsage="false"
			CharacterSet="2"
			WholeProgramOptimization="1"
			>
			<Tool
				Name="VCPreBuildEventTool"
			/>
			<Tool
				Name="VCCustomBuildTool"
			/>
			<Tool
				Name="VCXMLDataGeneratorTool"
			/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"
			/>
			<Tool
				Name="VCMIDLTool"
				PreprocessorDefinitions="NDEBUG"
				MkTypLibCompatible="true"
				SuppressStartupBanner="true"
				TargetEnvironment="1"
				TypeLibraryName=".\..\Release/Irrlicht.tlb"
			/>
			<Tool
				Name="VCCLCompilerTool"
				Optimization="3"
				InlineFunctionExpansion="2"
				EnableIntrinsicFunctions="true"
				FavorSizeOrSpeed="0"
				OmitFramePointers="true"
				AdditionalIncludeDirectories="..\..\include;zlib"
				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;_IRR_STATIC_LIB_;_CRT_SECURE_NO_DEPRECATE"
				StringPooling="true"
				ExceptionHandling="0"
				RuntimeLibrary="0"
				BufferSecurityCheck="false"
				EnableFunctionLevelLinking="true"
				FloatingPointModel="2"
				RuntimeTypeInfo="false"
				PrecompiledHeaderFile=".\..\obj\IrrReleaseFastFPUStatic/Irrlicht.pch"
				AssemblerListingLocation=".\..\obj\IrrReleaseFastFPUStatic/"
				ObjectFile=".\..\obj\IrrReleaseFastFPUStatic/"
				ProgramDataBaseFileName=".\..\obj\IrrReleaseFastFPUStatic/"
				WarningLevel="3"
				SuppressStartupBanner="true"
				DebugInformationFormat="0"
				CallingConvention="1"
				CompileAs="0"
			/>
			<Tool
				Name="VCManagedResourceCompilerTool"
			/>
			<Tool
				Name="VCResourceCompilerTool"
				PreprocessorDefinitions="NDEBUG"
				Culture="3079"
			/>
			<Tool
				Name="VCPreLinkEventTool"
			/>
			<Tool
				Name="VCLibrarianTool"
				AdditionalDependencies="winmm.lib"
				OutputFile="..\..\lib\Win32-visualstudio\Irrlicht.lib"
			/>
			<Tool
				Name="VCALinkTool"
			/>
			<Tool
				Name="VCXDCMakeTool"
			/>
			<Tool
				Name="VCBscMakeTool"
			/>
			<Tool
				Name="VCFxCopTool"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="include"
			>
			<File
				RelativePath=".\..\..\include\IEventReceiver.h"
				>
			</File>
			<File
				RelativePath=".\..\..\include\ILogger.h"
				>
			</File>
			<File
				RelativePath=".\..\..\include\IOSOperator.h"
				>
			</File>
			<File
				RelativePath=".\..\..\include\IReferenceCounted.h"
				>
			</File>
			<File
				RelativePath=".\..\..\include\IrrCompileConfig.h"
				>
			</File>
			<File
				RelativePath=".\..\..\include\irrlicht.h"
				>
			</File>
			<File
				RelativePath=".\..\..\include\IrrlichtDevice.h"
				>
			</File>
			<File
				RelativePath=".\..\..\include\ITimer.h"
				>
			</File>
			<File
				RelativePath=".\..\..\include\Keycodes.h"
				>
			</File>
			<File
				RelativePath=".\..\..\include\SIrrCreationParameters.h"
				>
			</File>
			<File
				RelativePath=".\..\..\include\SKeyMap.h"
				>
			</File>
			<Filter
				Name="video"
				>
				<File
					RelativePath=".\..\..\include\EDriverTypes.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\IGPUProgrammingServices.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\IImage.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\IImageLoader.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\IMaterialRenderer.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\IMaterialRendererServices.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\IShaderConstantSetCallBack.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\ITexture.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\IVideoDriver.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\IVideoModeList.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\S3DVertex.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\SColor.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\SExposedVideoData.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\SLight.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\SMaterial.h"
					>
				</File>
				<File
					RelativePath="..\..\include\SMaterialLayer.h"
					>
				</File>
			</Filter>
			<Filter
				Name="core"
				>
				<File
					RelativePath=".\..\..\include\aabbox3d.h"
					>
				</File>
				<File
					RelativePath="..\..\include\coreutil.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\dimension2d.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\heapsort.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\irrAllocator.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\irrArray.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\irrList.h"
					>
				</File>
				<File
					RelativePath="..\..\include\irrMap.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\irrMath.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\irrString.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\irrTypes.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\line2d.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\line3d.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\matrix4.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\plane3d.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\position2d.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\quaternion.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\rect.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\triangle3d.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\vector2d.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\vector3d.h"
					>
				</File>
			</Filter>
			<Filter
				Name="io"
				>
				<File
					RelativePath=".\..\..\include\EAttributes.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\IAttributeExchangingObject.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\IAttributes.h"
					>
				</File>
				<File
					RelativePath="..\..\include\IFileArchive.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\IFileList.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\IFileSystem.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\IReadFile.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\irrXML.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\IWriteFile.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\IXMLReader.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\IXMLWriter.h"
					>
				</File>
			</Filter>
			<Filter
				Name="scene"
				>
				<File
					RelativePath="..\..\include\ECullingTypes.h"
					>
				</File>
				<File
					RelativePath="..\..\include\EDebugSceneTypes.h"
					>
				</File>
				<File
					RelativePath="..\..\include\EMeshWriterEnums.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\ESceneNodeAnimatorTypes.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\ESceneNodeTypes.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\IAnimatedMesh.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\IAnimatedMeshMD2.h"
					>
				</File>
				<File
					RelativePath="..\..\include\IAnimatedMeshMD3.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\IAnimatedMeshMD3.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\IAnimatedMeshSceneNode.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\IBillboardSceneNode.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\ICameraSceneNode.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\IDummyTransformationSceneNode.h"
					>
				</File>
				<File
					RelativePath="..\..\include\IGeometryCreator.h"
					>
				</File>
				<File
					RelativePath="..\..\include\ILightManager.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\ILightSceneNode.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\IMesh.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\IMeshBuffer.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\IMeshCache.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\IMeshLoader.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\IMeshManipulator.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\IMeshSceneNode.h"
					>
				</File>
				<File
					RelativePath="..\..\include\IMeshWriter.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\IMetaTriangleSelector.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\IQ3LevelMesh.h"
					>
				</File>
				<File
					RelativePath="..\..\include\IQ3Shader.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\ISceneCollisionManager.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\ISceneManager.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\ISceneLoader.h"
					>
				</File>

				<File
					RelativePath=".\..\..\include\ISceneNode.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\ISceneNodeAnimator.h"
					>
				</File>
				<File
					RelativePath="..\..\include\ISceneNodeAnimatorCameraFPS.h"
					>
				</File>
				<File
					RelativePath="..\..\include\ISceneNodeAnimatorCameraMaya.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\ISceneNodeAnimatorCollisionResponse.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\ISceneNodeAnimatorFactory.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\ISceneNodeFactory.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\IShadowVolumeSceneNode.h"
					>
				</File>
				<File
					RelativePath="..\..\include\ISkinnedMesh.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\ITerrainSceneNode.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\ITextSceneNode.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\ITriangleSelector.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\IVolumeLightSceneNode.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\SAnimatedMesh.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\SceneParameters.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\SMesh.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\SMeshBuffer.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\SMeshBufferLightMap.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\SMeshBufferTangents.h"
					>
				</File>
				<File
					RelativePath="..\..\include\SSharedMeshBuffer.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\SSkinMeshBuffer.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\SViewFrustum.h"
					>
				</File>
				<Filter
					Name="particle"
					>
					<File
						RelativePath=".\..\..\include\IParticleAffector.h"
						>
					</File>
					<File
						RelativePath="..\..\include\IParticleAnimatedMeshSceneNodeEmitter.h"
						>
					</File>
					<File
						RelativePath="..\..\include\IParticleAttractionAffector.h"
						>
					</File>
					<File
						RelativePath="..\..\include\IParticleBoxEmitter.h"
						>
					</File>
					<File
						RelativePath="..\..\include\IParticleCylinderEmitter.h"
						>
					</File>
					<File
						RelativePath=".\..\..\include\IParticleEmitter.h"
						>
					</File>
					<File
						RelativePath="..\..\include\IParticleFadeOutAffector.h"
						>
					</File>
					<File
						RelativePath="..\..\include\IParticleGravityAffector.h"
						>
					</File>
					<File
						RelativePath="..\..\include\IParticleMeshEmitter.h"
						>
					</File>
					<File
						RelativePath="..\..\include\IParticleRingEmitter.h"
						>
					</File>
					<File
						RelativePath="..\..\include\IParticleRotationAffector.h"
						>
					</File>
					<File
						RelativePath="..\..\include\IParticleSphereEmitter.h"
						>
					</File>
					<File
						RelativePath=".\..\..\include\IParticleSystemSceneNode.h"
						>
					</File>
					<File
						RelativePath=".\..\..\include\SParticle.h"
						>
					</File>
				</Filter>
			</Filter>
			<Filter
				Name="gui"
				>
				<File
					RelativePath="..\..\include\EGUIAlignment.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\EGUIElementTypes.h"
					>
				</File>
				<File
					RelativePath="..\..\include\EMessageBoxFlags.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\ICursorControl.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\IGUIButton.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\IGUICheckbox.h"
					>
				</File>
				<File
					RelativePath="..\..\include\IGUIColorSelectDialog.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\IGUIComboBox.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\IGUIContextMenu.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\IGUIEditBox.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\IGUIElement.h"
					>
				</File>
				<File
					RelativePath="..\..\include\IGUIElementFactory.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\IGUIEnvironment.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\IGUIFileOpenDialog.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\IGUIFont.h"
					>
				</File>
				<File
					RelativePath="..\..\include\IGUIFontBitmap.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\IGUIImage.h"
					>
				</File>
				<File
					RelativePath="..\..\include\IGUIImageList.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\IGUIInOutFader.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\IGUIListBox.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\IGUIMeshViewer.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\IGUIScrollBar.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\IGUISkin.h"
					>
				</File>
				<File
					RelativePath="..\..\include\IGUISpinBox.h"
					>
				</File>
				<File
					RelativePath="..\..\include\IGUISpriteBank.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\IGUIStaticText.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\IGUITabControl.h"
					>
				</File>
				<File
					RelativePath="..\..\include\IGUITable.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\IGUIToolbar.h"
					>
				</File>
				<File
					RelativePath="..\..\include\IGUITreeView.h"
					>
				</File>
				<File
					RelativePath=".\..\..\include\IGUIWindow.h"
					>
				</File>
			</Filter>
		</Filter>
		<Filter
			Name="gui impl"
			>
			<File
				RelativePath=".\BuiltInFont.h"
				>
			</File>
			<File
				RelativePath=".\CDefaultGUIElementFactory.cpp"
				>
			</File>
			<File
				RelativePath=".\CDefaultGUIElementFactory.h"
				>
			</File>
			<File
				RelativePath=".\CGUIButton.cpp"
				>
			</File>
			<File
				RelativePath=".\CGUIButton.h"
				>
			</File>
			<File
				RelativePath=".\CGUICheckbox.cpp"
				>
			</File>
			<File
				RelativePath=".\CGUICheckbox.h"
				>
			</File>
			<File
				RelativePath=".\CGUIColorSelectDialog.cpp"
				>
			</File>
			<File
				RelativePath=".\CGUIColorSelectDialog.h"
				>
			</File>
			<File
				RelativePath="CGUIComboBox.cpp"
				>
			</File>
			<File
				RelativePath="CGUIComboBox.h"
				>
			</File>
			<File
				RelativePath="CGUIContextMenu.cpp"
				>
			</File>
			<File
				RelativePath="CGUIContextMenu.h"
				>
			</File>
			<File
				RelativePath="CGUIEditBox.cpp"
				>
			</File>
			<File
				RelativePath="CGUIEditBox.h"
				>
			</File>
			<File
				RelativePath=".\CGUIEnvironment.cpp"
				>
			</File>
			<File
				RelativePath=".\CGUIEnvironment.h"
				>
			</File>
			<File
				RelativePath=".\CGUIFileOpenDialog.cpp"
				>
			</File>
			<File
				RelativePath=".\CGUIFileOpenDialog.h"
				>
			</File>
			<File
				RelativePath=".\CGUIFont.cpp"
				>
			</File>
			<File
				RelativePath=".\CGUIFont.h"
				>
			</File>
			<File
				RelativePath=".\CGUIImage.cpp"
				>
			</File>
			<File
				RelativePath=".\CGUIImage.h"
				>
			</File>
			<File
				RelativePath=".\CGUIImageList.cpp"
				>
			</File>
			<File
				RelativePath=".\CGUIImageList.h"
				>
			</File>
			<File
				RelativePath="CGUIInOutFader.cpp"
				>
			</File>
			<File
				RelativePath="CGUIInOutFader.h"
				>
			</File>
			<File
				RelativePath=".\CGUIListBox.cpp"
				>
			</File>
			<File
				RelativePath=".\CGUIListBox.h"
				>
			</File>
			<File
				RelativePath="CGUIMenu.cpp"
				>
			</File>
			<File
				RelativePath="CGUIMenu.h"
				>
			</File>
			<File
				RelativePath=".\CGUIMeshViewer.cpp"
				>
			</File>
			<File
				RelativePath=".\CGUIMeshViewer.h"
				>
			</File>
			<File
				RelativePath="CGUIMessageBox.cpp"
				>
			</File>
			<File
				RelativePath="CGUIMessageBox.h"
				>
			</File>
			<File
				RelativePath="CGUIModalScreen.cpp"
				>
			</File>
			<File
				RelativePath="CGUIModalScreen.h"
				>
			</File>
			<File
				RelativePath=".\CGUIScrollBar.cpp"
				>
			</File>
			<File
				RelativePath=".\CGUIScrollBar.h"
				>
			</File>
			<File
				RelativePath=".\CGUISkin.cpp"
				>
			</File>
			<File
				RelativePath=".\CGUISkin.h"
				>
			</File>
			<File
				RelativePath=".\CGUISpinBox.cpp"
				>
			</File>
			<File
				RelativePath=".\CGUISpinBox.h"
				>
			</File>
			<File
				RelativePath=".\CGUISpriteBank.cpp"
				>
			</File>
			<File
				RelativePath=".\CGUISpriteBank.h"
				>
			</File>
			<File
				RelativePath=".\CGUIStaticText.cpp"
				>
			</File>
			<File
				RelativePath=".\CGUIStaticText.h"
				>
			</File>
			<File
				RelativePath="CGUITabControl.cpp"
				>
			</File>
			<File
				RelativePath="CGUITabControl.h"
				>
			</File>
			<File
				RelativePath=".\CGUITable.cpp"
				>
			</File>
			<File
				RelativePath=".\CGUITable.h"
				>
			</File>
			<File
				RelativePath="CGUIToolBar.cpp"
				>
			</File>
			<File
				RelativePath="CGUIToolBar.h"
				>
			</File>
			<File
				RelativePath=".\CGUITreeView.cpp"
				>
			</File>
			<File
				RelativePath=".\CGUITreeView.h"
				>
			</File>
			<File
				RelativePath=".\CGUIWindow.cpp"
				>
			</File>
			<File
				RelativePath=".\CGUIWindow.h"
				>
			</File>
		</Filter>
		<Filter
			Name="video impl"
			>
			<File
				RelativePath="CVideoModeList.cpp"
				>
			</File>
			<File
				RelativePath="CVideoModeList.h"
				>
			</File>
			<Filter
				Name="Software"
				>
				<File
					RelativePath=".\CSoftwareDriver.cpp"
					>
				</File>
				<File
					RelativePath=".\CSoftwareDriver.h"
					>
				</File>
				<File
					RelativePath=".\CSoftwareTexture.cpp"
					>
				</File>
				<File
					RelativePath=".\CSoftwareTexture.h"
					>
				</File>
				<File
					RelativePath=".\CTRFlat.cpp"
					>
				</File>
				<File
					RelativePath=".\CTRFlatWire.cpp"
					>
				</File>
				<File
					RelativePath=".\CTRGouraud.cpp"
					>
				</File>
				<File
					RelativePath=".\CTRGouraudWire.cpp"
					>
				</File>
				<File
					RelativePath=".\CTRTextureFlat.cpp"
					>
				</File>
				<File
					RelativePath=".\CTRTextureFlatWire.cpp"
					>
				</File>
				<File
					RelativePath=".\CTRTextureGouraud.cpp"
					>
				</File>
				<File
					RelativePath=".\CTRTextureGouraud.h"
					>
				</File>
				<File
					RelativePath=".\CTRTextureGouraudAdd.cpp"
					>
				</File>
				<File
					RelativePath=".\CTRTextureGouraudNoZ.cpp"
					>
				</File>
				<File
					RelativePath=".\CTRTextureGouraudWire.cpp"
					>
				</File>
				<File
					RelativePath=".\CZBuffer.cpp"
					>
				</File>
				<File
					RelativePath=".\CZBuffer.h"
					>
				</File>
				<File
					RelativePath=".\ITriangleRenderer.h"
					>
				</File>
				<File
					RelativePath=".\IZBuffer.h"
					>
				</File>
				<File
					RelativePath=".\S2DVertex.h"
					>
				</File>
			</Filter>
			<Filter
				Name="OpenGL"
				>
				<File
					RelativePath=".\COpenGLDriver.cpp"
					>
				</File>
				<File
					RelativePath=".\COpenGLDriver.h"
					>
				</File>
				<File
					RelativePath=".\COpenGLExtensionHandler.cpp"
					>
				</File>
				<File
					RelativePath=".\COpenGLExtensionHandler.h"
					>
				</File>
				<File
					RelativePath=".\COpenGLMaterialRenderer.h"
					>
				</File>
				<File
					RelativePath=".\COpenGLNormalMapRenderer.cpp"
					>
				</File>
				<File
					RelativePath=".\COpenGLNormalMapRenderer.h"
					>
				</File>
				<File
					RelativePath=".\COpenGLParallaxMapRenderer.cpp"
					>
				</File>
				<File
					RelativePath=".\COpenGLParallaxMapRenderer.h"
					>
				</File>
				<File
					RelativePath=".\COpenGLShaderMaterialRenderer.cpp"
					>
				</File>
				<File
					RelativePath=".\COpenGLShaderMaterialRenderer.h"
					>
				</File>
				<File
					RelativePath=".\COpenGLSLMaterialRenderer.cpp"
					>
				</File>
				<File
					RelativePath=".\COpenGLSLMaterialRenderer.h"
					>
				</File>
				<File
					RelativePath=".\COpenGLTexture.cpp"
					>
				</File>
				<File
					RelativePath=".\COpenGLTexture.h"
					>
				</File>
				<File
					RelativePath=".\glext.h"
					>
				</File>
				<File
					RelativePath=".\wglext.h"
					>
				</File>
			</Filter>
			<Filter
				Name="Direct3D8"
				>
				<File
					RelativePath=".\CD3D8Driver.cpp"
					>
				</File>
				<File
					RelativePath=".\CD3D8Driver.h"
					>
				</File>
				<File
					RelativePath=".\CD3D8MaterialRenderer.h"
					>
				</File>
				<File
					RelativePath=".\CD3D8NormalMapRenderer.cpp"
					>
				</File>
				<File
					RelativePath=".\CD3D8NormalMapRenderer.h"
					>
				</File>
				<File
					RelativePath=".\CD3D8ParallaxMapRenderer.cpp"
					>
				</File>
				<File
					RelativePath=".\CD3D8ParallaxMapRenderer.h"
					>
				</File>
				<File
					RelativePath=".\CD3D8ShaderMaterialRenderer.cpp"
					>
				</File>
				<File
					RelativePath=".\CD3D8ShaderMaterialRenderer.h"
					>
				</File>
				<File
					RelativePath=".\CD3D8Texture.cpp"
					>
				</File>
				<File
					RelativePath=".\CD3D8Texture.h"
					>
				</File>
			</Filter>
			<Filter
				Name="Null"
				>
				<File
					RelativePath=".\CColorConverter.cpp"
					>
				</File>
				<File
					RelativePath=".\CColorConverter.h"
					>
				</File>
				<File
					RelativePath=".\CFPSCounter.cpp"
					>
				</File>
				<File
					RelativePath=".\CFPSCounter.h"
					>
				</File>
				<File
					RelativePath="CImage.cpp"
					>
				</File>
				<File
					RelativePath="CImage.h"
					>
				</File>
				<File
					RelativePath="CImageLoaderBMP.cpp"
					>
				</File>
				<File
					RelativePath="CImageLoaderBMP.h"
					>
				</File>
				<File
					RelativePath=".\CImageLoaderDDS.cpp"
					>
				</File>
				<File
					RelativePath=".\CImageLoaderDDS.h"
					>
				</File>
				<File
					RelativePath="CImageLoaderJPG.cpp"
					>
				</File>
				<File
					RelativePath="CImageLoaderJPG.h"
					>
				</File>
				<File
					RelativePath="CImageLoaderPCX.cpp"
					>
				</File>
				<File
					RelativePath="CImageLoaderPCX.h"
					>
				</File>
				<File
					RelativePath="CImageLoaderPNG.cpp"
					>
				</File>
				<File
					RelativePath="CImageLoaderPNG.h"
					>
				</File>
				<File
					RelativePath="CImageLoaderPPM.cpp"
					>
				</File>
				<File
					RelativePath="CImageLoaderPPM.h"
					>
				</File>
				<File
					RelativePath="CImageLoaderPSD.cpp"
					>
				</File>
				<File
					RelativePath="CImageLoaderPSD.h"
					>
				</File>
				<File
					RelativePath="CImageLoaderRGB.cpp"
					>
				</File>
				<File
					RelativePath="CImageLoaderRGB.h"
					>
				</File>
				<File
					RelativePath="CImageLoaderTGA.cpp"
					>
				</File>
				<File
					RelativePath="CImageLoaderTGA.h"
					>
				</File>
				<File
					RelativePath="CImageLoaderWAL.cpp"
					>
				</File>
				<File
					RelativePath="CImageLoaderWAL.h"
					>
				</File>
				<File
					RelativePath=".\CNullDriver.cpp"
					>
				</File>
				<File
					RelativePath=".\CNullDriver.h"
					>
				</File>
				<File
					RelativePath="IImagePresenter.h"
					>
				</File>
				<Filter
					Name="Writer"
					>
					<File
						RelativePath=".\CImageWriterBMP.cpp"
						>
					</File>
					<File
						RelativePath=".\CImageWriterBMP.h"
						>
					</File>
					<File
						RelativePath=".\CImageWriterJPG.cpp"
						>
					</File>
					<File
						RelativePath=".\CImageWriterJPG.h"
						>
					</File>
					<File
						RelativePath=".\CImageWriterPCX.cpp"
						>
					</File>
					<File
						RelativePath=".\CImageWriterPCX.h"
						>
					</File>
					<File
						RelativePath=".\CImageWriterPNG.cpp"
						>
					</File>
					<File
						RelativePath=".\CImageWriterPNG.h"
						>
					</File>
					<File
						RelativePath=".\CImageWriterPPM.cpp"
						>
					</File>
					<File
						RelativePath=".\CImageWriterPPM.h"
						>
					</File>
					<File
						RelativePath=".\CImageWriterPSD.cpp"
						>
					</File>
					<File
						RelativePath=".\CImageWriterPSD.h"
						>
					</File>
					<File
						RelativePath=".\CImageWriterTGA.cpp"
						>
					</File>
					<File
						RelativePath=".\CImageWriterTGA.h"
						>
					</File>
				</Filter>
			</Filter>
			<Filter
				Name="Direct3D9"
				>
				<File
					RelativePath=".\CD3D9Driver.cpp"
					>
				</File>
				<File
					RelativePath=".\CD3D9Driver.h"
					>
				</File>
				<File
					RelativePath=".\CD3D9HLSLMaterialRenderer.cpp"
					>
				</File>
				<File
					RelativePath=".\CD3D9HLSLMaterialRenderer.h"
					>
				</File>
				<File
					RelativePath=".\CD3D9MaterialRenderer.h"
					>
				</File>
				<File
					RelativePath=".\CD3D9NormalMapRenderer.cpp"
					>
				</File>
				<File
					RelativePath=".\CD3D9NormalMapRenderer.h"
					>
				</File>
				<File
					RelativePath=".\CD3D9ParallaxMapRenderer.cpp"
					>
				</File>
				<File
					RelativePath=".\CD3D9ParallaxMapRenderer.h"
					>
				</File>
				<File
					RelativePath=".\CD3D9ShaderMaterialRenderer.cpp"
					>
				</File>
				<File
					RelativePath=".\CD3D9ShaderMaterialRenderer.h"
					>
				</File>
				<File
					RelativePath=".\CD3D9Texture.cpp"
					>
				</File>
				<File
					RelativePath=".\CD3D9Texture.h"
					>
				</File>
			</Filter>
			<Filter
				Name="Burning Video"
				>
				<File
					RelativePath=".\CBurningShader_Raster_Reference.cpp"
					>
				</File>
				<File
					RelativePath=".\CDepthBuffer.cpp"
					>
				</File>
				<File
					RelativePath=".\CDepthBuffer.h"
					>
				</File>
				<File
					RelativePath=".\CSoftware2MaterialRenderer.h"
					>
				</File>
				<File
					RelativePath=".\CSoftwareDriver2.cpp"
					>
				</File>
				<File
					RelativePath=".\CSoftwareDriver2.h"
					>
				</File>
				<File
					RelativePath=".\CSoftwareTexture2.cpp"
					>
				</File>
				<File
					RelativePath=".\CSoftwareTexture2.h"
					>
				</File>
				<File
					RelativePath=".\CTRGouraud2.cpp"
					>
				</File>
				<File
					RelativePath=".\CTRGouraudAlpha2.cpp"
					>
				</File>
				<File
					RelativePath=".\CTRGouraudAlphaNoZ2.cpp"
					>
				</File>
				<File
					RelativePath=".\CTRNormalMap.cpp"
					>
				</File>
				<File
					RelativePath=".\CTRStencilShadow.cpp"
					>
				</File>
				<File
					RelativePath=".\CTRTextureBlend.cpp"
					>
				</File>
				<File
					RelativePath=".\CTRTextureDetailMap2.cpp"
					>
				</File>
				<File
					RelativePath=".\CTRTextureGouraud2.cpp"
					>
				</File>
				<File
					RelativePath=".\CTRTextureGouraudAdd2.cpp"
					>
				</File>
				<File
					RelativePath=".\CTRTextureGouraudAddNoZ2.cpp"
					>
				</File>
				<File
					RelativePath=".\CTRTextureGouraudAlpha.cpp"
					>
				</File>
				<File
					RelativePath=".\CTRTextureGouraudAlphaNoZ.cpp"
					>
				</File>
				<File
					RelativePath=".\CTRTextureGouraudNoZ2.cpp"
					>
				</File>
				<File
					RelativePath=".\CTRTextureGouraudVertexAlpha2.cpp"
					>
				</File>
				<File
					RelativePath=".\CTRTextureLightMap2_Add.cpp"
					>
				</File>
				<File
					RelativePath=".\CTRTextureLightMap2_M1.cpp"
					>
				</File>
				<File
					RelativePath=".\CTRTextureLightMap2_M2.cpp"
					>
				</File>
				<File
					RelativePath=".\CTRTextureLightMap2_M4.cpp"
					>
				</File>
				<File
					RelativePath=".\CTRTextureLightMapGouraud2_M4.cpp"
					>
				</File>
				<File
					RelativePath=".\CTRTextureWire2.cpp"
					>
				</File>
				<File
					RelativePath=".\IBurningShader.cpp"
					>
				</File>
				<File
					RelativePath=".\IBurningShader.h"
					>
				</File>
				<File
					RelativePath=".\IDepthBuffer.h"
					>
				</File>
				<File
					RelativePath=".\S4DVertex.h"
					>
				</File>
				<File
					RelativePath=".\SoftwareDriver2_compile_config.h"
					>
				</File>
				<File
					RelativePath=".\SoftwareDriver2_helper.h"
					>
				</File>
			</Filter>
		</Filter>
		<Filter
			Name="scene impl"
			>
			<File
				RelativePath=".\CDefaultSceneNodeAnimatorFactory.cpp"
				>
			</File>
			<File
				RelativePath=".\CDefaultSceneNodeAnimatorFactory.h"
				>
			</File>
			<File
				RelativePath=".\CDefaultSceneNodeFactory.cpp"
				>
			</File>
			<File
				RelativePath=".\CDefaultSceneNodeFactory.h"
				>
			</File>
			<File
				RelativePath=".\CGeometryCreator.cpp"
				>
			</File>
			<File
				RelativePath=".\CGeometryCreator.h"
				>
			</File>
			<File
				RelativePath=".\CMeshCache.cpp"
				>
			</File>
			<File
				RelativePath=".\CMeshCache.h"
				>
			</File>
			<File
				RelativePath="CMeshManipulator.cpp"
				>
			</File>
			<File
				RelativePath="CMeshManipulator.h"
				>
			</File>
			<File
				RelativePath="CSceneLoaderIrr.cpp"
				>
			</File>
			<File
				RelativePath="CSceneLoaderIrr.h"
				>
			</File>
			<File
				RelativePath="CSceneManager.cpp"
				>
			</File>
			<File
				RelativePath="CSceneManager.h"
				>
			</File>
			<Filter
				Name="loaders"
				>
				<File
					RelativePath=".\C3DSMeshFileLoader.cpp"
					>
				</File>
				<File
					RelativePath=".\C3DSMeshFileLoader.h"
					>
				</File>
				<File
					RelativePath=".\CAnimatedMeshHalfLife.cpp"
					>
				</File>
				<File
					RelativePath=".\CAnimatedMeshHalfLife.h"
					>
				</File>
				<File
					RelativePath=".\CAnimatedMeshMD2.cpp"
					>
				</File>
				<File
					RelativePath=".\CAnimatedMeshMD2.h"
					>
				</File>
				<File
					RelativePath=".\CAnimatedMeshMD3.cpp"
					>
				</File>
				<File
					RelativePath=".\CAnimatedMeshMD3.h"
					>
				</File>
				<File
					RelativePath=".\CB3DMeshFileLoader.cpp"
					>
				</File>
				<File
					RelativePath=".\CB3DMeshFileLoader.h"
					>
				</File>
				<File
					RelativePath=".\CBSPMeshFileLoader.cpp"
					>
				</File>
				<File
					RelativePath=".\CBSPMeshFileLoader.h"
					>
				</File>
				<File
					RelativePath=".\CColladaFileLoader.cpp"
					>
				</File>
				<File
					RelativePath=".\CColladaFileLoader.h"
					>
				</File>
				<File
					RelativePath=".\CCSMLoader.cpp"
					>
				</File>
				<File
					RelativePath=".\CCSMLoader.h"
					>
				</File>
				<File
					RelativePath=".\CDMFLoader.cpp"
					>
				</File>
				<File
					RelativePath=".\CDMFLoader.h"
					>
				</File>
				<File
					RelativePath=".\CIrrMeshFileLoader.cpp"
					>
				</File>
				<File
					RelativePath=".\CIrrMeshFileLoader.h"
					>
				</File>
				<File
					RelativePath=".\CLMTSMeshFileLoader.cpp"
					>
				</File>
				<File
					RelativePath=".\CLMTSMeshFileLoader.h"
					>
				</File>
				<File
					RelativePath=".\CLWOMeshFileLoader.cpp"
					>
				</File>
				<File
					RelativePath=".\CLWOMeshFileLoader.h"
					>
				</File>
				<File
					RelativePath=".\CMD2MeshFileLoader.cpp"
					>
				</File>
				<File
					RelativePath=".\CMD2MeshFileLoader.h"
					>
				</File>
				<File
					RelativePath=".\CMD3MeshFileLoader.cpp"
					>
				</File>
				<File
					RelativePath=".\CMD3MeshFileLoader.h"
					>
				</File>
				<File
					RelativePath=".\CMS3DMeshFileLoader.cpp"
					>
				</File>
				<File
					RelativePath=".\CMS3DMeshFileLoader.h"
					>
				</File>
				<File
					RelativePath=".\CMY3DHelper.h"
					>
				</File>
				<File
					RelativePath=".\CMY3DMeshFileLoader.cpp"
					>
				</File>
				<File
					RelativePath=".\CMY3DMeshFileLoader.h"
					>
				</File>
				<File
					RelativePath=".\COBJMeshFileLoader.cpp"
					>
				</File>
				<File
					RelativePath=".\COBJMeshFileLoader.h"
					>
				</File>
				<File
					RelativePath=".\COCTLoader.cpp"
					>
				</File>
				<File
					RelativePath=".\COCTLoader.h"
					>
				</File>
				<File
					RelativePath=".\COgreMeshFileLoader.cpp"
					>
				</File>
				<File
					RelativePath=".\COgreMeshFileLoader.h"
					>
				</File>
				<File
					RelativePath=".\CPLYMeshFileLoader.cpp"
					>
				</File>
				<File
					RelativePath=".\CPLYMeshFileLoader.h"
					>
				</File>
				<File
					RelativePath=".\CQ3LevelMesh.cpp"
					>
				</File>
				<File
					RelativePath=".\CQ3LevelMesh.h"
					>
				</File>
				<File
					RelativePath=".\CSkinnedMesh.cpp"
					>
				</File>
				<File
					RelativePath=".\CSkinnedMesh.h"
					>
				</File>
				<File
					RelativePath="CSTLMeshFileLoader.cpp"
					>
				</File>
				<File
					RelativePath="CSTLMeshFileLoader.h"
					>
				</File>
				<File
					RelativePath="CXMeshFileLoader.cpp"
					>
				</File>
				<File
					RelativePath="CXMeshFileLoader.h"
					>
				</File>
				<File
					RelativePath=".\dmfsupport.h"
					>
				</File>
			</Filter>
			<Filter
				Name="sceneNodes"
				>
				<File
					RelativePath=".\CAnimatedMeshSceneNode.cpp"
					>
				</File>
				<File
					RelativePath=".\CAnimatedMeshSceneNode.h"
					>
				</File>
				<File
					RelativePath=".\CBillboardSceneNode.cpp"
					>
				</File>
				<File
					RelativePath=".\CBillboardSceneNode.h"
					>
				</File>
				<File
					RelativePath=".\CBoneSceneNode.cpp"
					>
				</File>
				<File
					RelativePath=".\CBoneSceneNode.h"
					>
				</File>
				<File
					RelativePath=".\CCameraSceneNode.cpp"
					>
				</File>
				<File
					RelativePath=".\CCameraSceneNode.h"
					>
				</File>
				<File
					RelativePath=".\CCubeSceneNode.cpp"
					>
				</File>
				<File
					RelativePath=".\CCubeSceneNode.h"
					>
				</File>
				<File
					RelativePath=".\CDummyTransformationSceneNode.cpp"
					>
				</File>
				<File
					RelativePath=".\CDummyTransformationSceneNode.h"
					>
				</File>
				<File
					RelativePath="CEmptySceneNode.cpp"
					>
				</File>
				<File
					RelativePath="CEmptySceneNode.h"
					>
				</File>
				<File
					RelativePath=".\CLightSceneNode.cpp"
					>
				</File>
				<File
					RelativePath=".\CLightSceneNode.h"
					>
				</File>
				<File
					RelativePath=".\CMeshSceneNode.cpp"
					>
				</File>
				<File
					RelativePath=".\CMeshSceneNode.h"
					>
				</File>
				<File
					RelativePath=".\COctreeSceneNode.cpp"
					>
				</File>
				<File
					RelativePath=".\COctreeSceneNode.h"
					>
				</File>
				<File
					RelativePath=".\CQuake3ShaderSceneNode.cpp"
					>
				</File>
				<File
					RelativePath=".\CQuake3ShaderSceneNode.h"
					>
				</File>
				<File
					RelativePath=".\CShadowVolumeSceneNode.cpp"
					>
				</File>
				<File
					RelativePath=".\CShadowVolumeSceneNode.h"
					>
				</File>
				<File
					RelativePath=".\CSkyBoxSceneNode.cpp"
					>
				</File>
				<File
					RelativePath=".\CSkyBoxSceneNode.h"
					>
				</File>
				<File
					RelativePath=".\CSkyDomeSceneNode.cpp"
					>
				</File>
				<File
					RelativePath=".\CSkyDomeSceneNode.h"
					>
				</File>
				<File
					RelativePath=".\CSphereSceneNode.cpp"
					>
				</File>
				<File
					RelativePath=".\CSphereSceneNode.h"
					>
				</File>
				<File
					RelativePath="CTerrainSceneNode.cpp"
					>
				</File>
				<File
					RelativePath="CTerrainSceneNode.h"
					>
				</File>
				<File
					RelativePath=".\CTextSceneNode.cpp"
					>
				</File>
				<File
					RelativePath=".\CTextSceneNode.h"
					>
				</File>
				<File
					RelativePath=".\CVolumeLightSceneNode.cpp"
					>
				</File>
				<File
					RelativePath=".\CVolumeLightSceneNode.h"
					>
				</File>
				<File
					RelativePath="CWaterSurfaceSceneNode.cpp"
					>
				</File>
				<File
					RelativePath="CWaterSurfaceSceneNode.h"
					>
				</File>
			</Filter>
			<Filter
				Name="particleSystem"
				>
				<File
					RelativePath="CParticleAnimatedMeshSceneNodeEmitter.cpp"
					>
				</File>
				<File
					RelativePath="CParticleAttractionAffector.cpp"
					>
				</File>
				<File
					RelativePath="CParticleBoxEmitter.cpp"
					>
				</File>
				<File
					RelativePath="CParticleBoxEmitter.h"
					>
				</File>
				<File
					RelativePath="CParticleCylinderEmitter.cpp"
					>
				</File>
				<File
					RelativePath="CParticleFadeOutAffector.cpp"
					>
				</File>
				<File
					RelativePath="CParticleFadeOutAffector.h"
					>
				</File>
				<File
					RelativePath="CParticleGravityAffector.cpp"
					>
				</File>
				<File
					RelativePath="CParticleGravityAffector.h"
					>
				</File>
				<File
					RelativePath="CParticleMeshEmitter.cpp"
					>
				</File>
				<File
					RelativePath="CParticlePointEmitter.cpp"
					>
				</File>
				<File
					RelativePath="CParticlePointEmitter.h"
					>
				</File>
				<File
					RelativePath="CParticleRingEmitter.cpp"
					>
				</File>
				<File
					RelativePath="CParticleRotationAffector.cpp"
					>
				</File>
				<File
					RelativePath="CParticleScaleAffector.cpp"
					>
				</File>
				<File
					RelativePath="CParticleScaleAffector.cpp"
					>
				</File>
				<File
					RelativePath="CParticleScaleAffector.h"
					>
				</File>
				<File
					RelativePath="CParticleScaleAffector.h"
					>
				</File>
				<File
					RelativePath="CParticleSphereEmitter.cpp"
					>
				</File>
				<File
					RelativePath="CParticleSystemSceneNode.cpp"
					>
				</File>
				<File
					RelativePath="CParticleSystemSceneNode.h"
					>
				</File>
			</Filter>
			<Filter
				Name="collision"
				>
				<File
					RelativePath="CMetaTriangleSelector.cpp"
					>
				</File>
				<File
					RelativePath="CMetaTriangleSelector.h"
					>
				</File>
				<File
					RelativePath="COctreeTriangleSelector.cpp"
					>
				</File>
				<File
					RelativePath="COctreeTriangleSelector.h"
					>
				</File>
				<File
					RelativePath="CSceneCollisionManager.cpp"
					>
				</File>
				<File
					RelativePath="CSceneCollisionManager.h"
					>
				</File>
				<File
					RelativePath="CTerrainTriangleSelector.cpp"
					>
				</File>
				<File
					RelativePath="CTerrainTriangleSelector.h"
					>
				</File>
				<File
					RelativePath="CTriangleBBSelector.cpp"
					>
				</File>
				<File
					RelativePath="CTriangleBBSelector.h"
					>
				</File>
				<File
					RelativePath="CTriangleSelector.cpp"
					>
				</File>
				<File
					RelativePath="CTriangleSelector.h"
					>
				</File>
				<File
					RelativePath=".\Octree.h"
					>
				</File>
			</Filter>
			<Filter
				Name="animators"
				>
				<File
					RelativePath="CSceneNodeAnimatorCameraFPS.cpp"
					>
				</File>
				<File
					RelativePath="CSceneNodeAnimatorCameraFPS.h"
					>
				</File>
				<File
					RelativePath="CSceneNodeAnimatorCameraMaya.cpp"
					>
				</File>
				<File
					RelativePath="CSceneNodeAnimatorCameraMaya.h"
					>
				</File>
				<File
					RelativePath="CSceneNodeAnimatorCollisionResponse.cpp"
					>
				</File>
				<File
					RelativePath="CSceneNodeAnimatorCollisionResponse.h"
					>
				</File>
				<File
					RelativePath="CSceneNodeAnimatorDelete.cpp"
					>
				</File>
				<File
					RelativePath="CSceneNodeAnimatorDelete.h"
					>
				</File>
				<File
					RelativePath="CSceneNodeAnimatorFlyCircle.cpp"
					>
				</File>
				<File
					RelativePath="CSceneNodeAnimatorFlyCircle.h"
					>
				</File>
				<File
					RelativePath="CSceneNodeAnimatorFlyStraight.cpp"
					>
				</File>
				<File
					RelativePath="CSceneNodeAnimatorFlyStraight.h"
					>
				</File>
				<File
					RelativePath="CSceneNodeAnimatorFollowSpline.cpp"
					>
				</File>
				<File
					RelativePath="CSceneNodeAnimatorFollowSpline.h"
					>
				</File>
				<File
					RelativePath="CSceneNodeAnimatorRotation.cpp"
					>
				</File>
				<File
					RelativePath="CSceneNodeAnimatorRotation.h"
					>
				</File>
				<File
					RelativePath="CSceneNodeAnimatorTexture.cpp"
					>
				</File>
				<File
					RelativePath="CSceneNodeAnimatorTexture.h"
					>
				</File>
			</Filter>
			<Filter
				Name="writers"
				>
				<File
					RelativePath="CColladaMeshWriter.cpp"
					>
				</File>
				<File
					RelativePath="CColladaMeshWriter.h"
					>
				</File>
				<File
					RelativePath="CIrrMeshWriter.cpp"
					>
				</File>
				<File
					RelativePath="CIrrMeshWriter.h"
					>
				</File>
				<File
					RelativePath="COBJMeshWriter.cpp"
					>
				</File>
				<File
					RelativePath="COBJMeshWriter.h"
					>
				</File>
				<File
					RelativePath="CPLYMeshWriter.cpp"
					>
				</File>
				<File
					RelativePath="CPLYMeshWriter.h"
					>
				</File>
				<File
					RelativePath="CSTLMeshWriter.cpp"
					>
				</File>
				<File
					RelativePath="CSTLMeshWriter.h"
					>
				</File>
			</Filter>
		</Filter>
		<Filter
			Name="io impl"
			>
			<File
				RelativePath="CAttributeImpl.h"
				>
			</File>
			<File
				RelativePath="CAttributes.cpp"
				>
			</File>
			<File
				RelativePath="CAttributes.h"
				>
			</File>
			<File
				RelativePath="CFileList.cpp"
				>
			</File>
			<File
				RelativePath="CFileList.h"
				>
			</File>
			<File
				RelativePath="CFileSystem.cpp"
				>
			</File>
			<File
				RelativePath="CFileSystem.h"
				>
			</File>
			<File
				RelativePath="CLimitReadFile.cpp"
				>
			</File>
			<File
				RelativePath="CLimitReadFile.h"
				>
			</File>
			<File
				RelativePath="CMemoryFile.cpp"
				>
			</File>
			<File
				RelativePath="CMemoryFile.h"
				>
			</File>
			<File
				RelativePath="CMountPointReader.cpp"
				>
			</File>
			<File
				RelativePath="CMountPointReader.h"
				>
			</File>
			<File
				RelativePath="CNPKReader.cpp"
				>
			</File>
			<File
				RelativePath="CNPKReader.h"
				>
			</File>
			<File
				RelativePath="CPakReader.cpp"
				>
			</File>
			<File
				RelativePath="CPakReader.h"
				>
			</File>
			<File
				RelativePath="CReadFile.cpp"
				>
			</File>
			<File
				RelativePath="CReadFile.cpp"
				>
			</File>
			<File
				RelativePath="CReadFile.h"
				>
			</File>
			<File
				RelativePath="CTarReader.cpp"
				>
			</File>
			<File
				RelativePath="CTarReader.h"
				>
			</File>
			<File
				RelativePath=".\CWADReader.cpp"
				>
			</File>
			<File
				RelativePath=".\CWADReader.h"
				>
			</File>
			<File
				RelativePath="CWriteFile.cpp"
				>
			</File>
			<File
				RelativePath="CWriteFile.h"
				>
			</File>
			<File
				RelativePath="CXMLReader.cpp"
				>
			</File>
			<File
				RelativePath="CXMLReader.h"
				>
			</File>
			<File
				RelativePath="CXMLReaderImpl.h"
				>
			</File>
			<File
				RelativePath="CXMLWriter.cpp"
				>
			</File>
			<File
				RelativePath="CXMLWriter.h"
				>
			</File>
			<File
				RelativePath="CZipReader.cpp"
				>
			</File>
			<File
				RelativePath="CZipReader.h"
				>
			</File>
			<File
				RelativePath="IAttribute.h"
				>
			</File>
			<File
				RelativePath="irrXML.cpp"
				>
			</File>
		</Filter>
		<Filter
			Name="irr impl"
			>
			<File
				RelativePath=".\CIrrDeviceConsole.cpp"
				>
			</File>
			<File
				RelativePath=".\CIrrDeviceConsole.h"
				>
			</File>
			<File
				RelativePath="CIrrDeviceLinux.cpp"
				>
			</File>
			<File
				RelativePath="CIrrDeviceLinux.h"
				>
			</File>
			<File
				RelativePath=".\CIrrDeviceSDL.cpp"
				>
			</File>
			<File
				RelativePath=".\CIrrDeviceSDL.h"
				>
			</File>
			<File
				RelativePath="CIrrDeviceStub.cpp"
				>
			</File>
			<File
				RelativePath="CIrrDeviceStub.h"
				>
			</File>
			<File
				RelativePath="CIrrDeviceWin32.cpp"
				>
			</File>
			<File
				RelativePath="CIrrDeviceWin32.h"
				>
			</File>
			<File
				RelativePath="CLogger.cpp"
				>
			</File>
			<File
				RelativePath="CLogger.h"
				>
			</File>
			<File
				RelativePath="COSOperator.cpp"
				>
			</File>
			<File
				RelativePath="COSOperator.h"
				>
			</File>
			<File
				RelativePath="CTimer.h"
				>
			</File>
			<File
				RelativePath=".\Irrlicht.cpp"
				>
			</File>
			<File
				RelativePath="os.cpp"
				>
			</File>
			<File
				RelativePath="os.h"
				>
			</File>
			<Filter
				Name="extern"
				>
				<File
					RelativePath=".\lzma\LzmaDec.c"
					>
				</File>
				<File
					RelativePath=".\lzma\LzmaDec.h"
					>
				</File>
				<File
					RelativePath=".\lzma\Types.h"
					>
				</File>
				<Filter
					Name="zlib"
					>
					<File
						RelativePath="zlib\adler32.c"
						>
					</File>
					<File
						RelativePath="zlib\compress.c"
						>
					</File>
					<File
						RelativePath="zlib\crc32.c"
						>
					</File>
					<File
						RelativePath="zlib\crc32.h"
						>
					</File>
					<File
						RelativePath="zlib\deflate.c"
						>
					</File>
					<File
						RelativePath="zlib\deflate.h"
						>
					</File>
					<File
						RelativePath="zlib\inffast.c"
						>
					</File>
					<File
						RelativePath="zlib\inffast.h"
						>
					</File>
					<File
						RelativePath="zlib\inffixed.h"
						>
					</File>
					<File
						RelativePath="zlib\inflate.c"
						>
					</File>
					<File
						RelativePath="zlib\inftrees.c"
						>
					</File>
					<File
						RelativePath="zlib\inftrees.h"
						>
					</File>
					<File
						RelativePath="zlib\trees.c"
						>
					</File>
					<File
						RelativePath="zlib\trees.h"
						>
					</File>
					<File
						RelativePath="zlib\uncompr.c"
						>
					</File>
					<File
						RelativePath="zlib\zconf.h"
						>
					</File>
					<File
						RelativePath="zlib\zlib.h"
						>
					</File>
					<File
						RelativePath="zlib\zutil.c"
						>
					</File>
					<File
						RelativePath="zlib\zutil.h"
						>
					</File>
				</Filter>
				<Filter
					Name="jpeglib"
					>
					<File
						RelativePath="jpeglib\cderror.h"
						>
					</File>
					<File
						RelativePath="jpeglib\jaricom.c"
						>
					</File>
					<File
						RelativePath="jpeglib\jcapimin.c"
						>
					</File>
					<File
						RelativePath="jpeglib\jcapistd.c"
						>
					</File>
					<File
						RelativePath="jpeglib\jcarith.c"
						>
					</File>
					<File
						RelativePath="jpeglib\jccoefct.c"
						>
					</File>
					<File
						RelativePath="jpeglib\jccolor.c"
						>
					</File>
					<File
						RelativePath="jpeglib\jcdctmgr.c"
						>
					</File>
					<File
						RelativePath="jpeglib\jchuff.c"
						>
					</File>
					<File
						RelativePath="jpeglib\jcinit.c"
						>
					</File>
					<File
						RelativePath="jpeglib\jcmainct.c"
						>
					</File>
					<File
						RelativePath="jpeglib\jcmarker.c"
						>
					</File>
					<File
						RelativePath="jpeglib\jcmaster.c"
						>
					</File>
					<File
						RelativePath="jpeglib\jcomapi.c"
						>
					</File>
					<File
						RelativePath="jpeglib\jconfig.h"
						>
					</File>
					<File
						RelativePath="jpeglib\jcparam.c"
						>
					</File>
					<File
						RelativePath="jpeglib\jcprepct.c"
						>
					</File>
					<File
						RelativePath="jpeglib\jcsample.c"
						>
					</File>
					<File
						RelativePath="jpeglib\jctrans.c"
						>
					</File>
					<File
						RelativePath="jpeglib\jdapimin.c"
						>
					</File>
					<File
						RelativePath="jpeglib\jdapistd.c"
						>
					</File>
					<File
						RelativePath="jpeglib\jdarith.c"
						>
					</File>
					<File
						RelativePath="jpeglib\jdatadst.c"
						>
					</File>
					<File
						RelativePath="jpeglib\jdatasrc.c"
						>
					</File>
					<File
						RelativePath="jpeglib\jdcoefct.c"
						>
					</File>
					<File
						RelativePath="jpeglib\jdcolor.c"
						>
					</File>
					<File
						RelativePath="jpeglib\jdct.h"
						>
					</File>
					<File
						RelativePath="jpeglib\jddctmgr.c"
						>
					</File>
					<File
						RelativePath="jpeglib\jdhuff.c"
						>
					</File>
					<File
						RelativePath="jpeglib\jdinput.c"
						>
					</File>
					<File
						RelativePath="jpeglib\jdmainct.c"
						>
					</File>
					<File
						RelativePath="jpeglib\jdmarker.c"
						>
					</File>
					<File
						RelativePath="jpeglib\jdmaster.c"
						>
					</File>
					<File
						RelativePath="jpeglib\jdmerge.c"
						>
					</File>
					<File
						RelativePath="jpeglib\jdpostct.c"
						>
					</File>
					<File
						RelativePath="jpeglib\jdsample.c"
						>
					</File>
					<File
						RelativePath="jpeglib\jdtrans.c"
						>
					</File>
					<File
						RelativePath="jpeglib\jerror.c"
						>
					</File>
					<File
						RelativePath="jpeglib\jerror.h"
						>
					</File>
					<File
						RelativePath="jpeglib\jfdctflt.c"
						>
					</File>
					<File
						RelativePath="jpeglib\jfdctfst.c"
						>
					</File>
					<File
						RelativePath="jpeglib\jfdctint.c"
						>
					</File>
					<File
						RelativePath="jpeglib\jidctflt.c"
						>
					</File>
					<File
						RelativePath="jpeglib\jidctfst.c"
						>
					</File>
					<File
						RelativePath="jpeglib\jidctint.c"
						>
					</File>
					<File
						RelativePath="jpeglib\jinclude.h"
						>
					</File>
					<File
						RelativePath="jpeglib\jmemmgr.c"
						>
					</File>
					<File
						RelativePath="jpeglib\jmemnobs.c"
						>
					</File>
					<File
						RelativePath="jpeglib\jmemsys.h"
						>
					</File>
					<File
						RelativePath="jpeglib\jmorecfg.h"
						>
					</File>
					<File
						RelativePath="jpeglib\jpegint.h"
						>
					</File>
					<File
						RelativePath="jpeglib\jpeglib.h"
						>
					</File>
					<File
						RelativePath="jpeglib\jquant1.c"
						>
					</File>
					<File
						RelativePath="jpeglib\jquant2.c"
						>
					</File>
					<File
						RelativePath="jpeglib\jutils.c"
						>
					</File>
					<File
						RelativePath="jpeglib\jversion.h"
						>
					</File>
				</Filter>
				<Filter
					Name="libpng"
					>
					<File
						RelativePath=".\libpng\png.c"
						>
					</File>
					<File
						RelativePath=".\libpng\png.h"
						>
					</File>
					<File
						RelativePath=".\libpng\pngconf.h"
						>
					</File>
					<File
						RelativePath=".\libpng\pngerror.c"
						>
					</File>
					<File
						RelativePath=".\libpng\pngget.c"
						>
					</File>
					<File
						RelativePath=".\libpng\pngmem.c"
						>
					</File>
					<File
						RelativePath=".\libpng\pngpread.c"
						>
					</File>
					<File
						RelativePath=".\libpng\pngread.c"
						>
					</File>
					<File
						RelativePath=".\libpng\pngrio.c"
						>
					</File>
					<File
						RelativePath=".\libpng\pngrtran.c"
						>
					</File>
					<File
						RelativePath=".\libpng\pngrutil.c"
						>
					</File>
					<File
						RelativePath=".\libpng\pngset.c"
						>
					</File>
					<File
						RelativePath=".\libpng\pngtrans.c"
						>
					</File>
					<File
						RelativePath=".\libpng\pngwio.c"
						>
					</File>
					<File
						RelativePath=".\libpng\pngwrite.c"
						>
					</File>
					<File
						RelativePath=".\libpng\pngwtran.c"
						>
					</File>
					<File
						RelativePath=".\libpng\pngwutil.c"
						>
					</File>
				</Filter>
				<Filter
					Name="aesGladman"
					>
					<File
						RelativePath=".\aesGladman\aes.h"
						>
					</File>
					<File
						RelativePath=".\aesGladman\aescrypt.cpp"
						>
					</File>
					<File
						RelativePath=".\aesGladman\aeskey.cpp"
						>
					</File>
					<File
						RelativePath=".\aesGladman\aesopt.h"
						>
					</File>
					<File
						RelativePath=".\aesGladman\aestab.cpp"
						>
					</File>
					<File
						RelativePath=".\aesGladman\fileenc.cpp"
						>
					</File>
					<File
						RelativePath=".\aesGladman\fileenc.h"
						>
					</File>
					<File
						RelativePath=".\aesGladman\hmac.cpp"
						>
					</File>
					<File
						RelativePath=".\aesGladman\hmac.h"
						>
					</File>
					<File
						RelativePath=".\aesGladman\prng.cpp"
						>
					</File>
					<File
						RelativePath=".\aesGladman\prng.h"
						>
					</File>
					<File
						RelativePath=".\aesGladman\pwd2key.cpp"
						>
					</File>
					<File
						RelativePath=".\aesGladman\pwd2key.h"
						>
					</File>
					<File
						RelativePath=".\aesGladman\sha1.cpp"
						>
					</File>
					<File
						RelativePath=".\aesGladman\sha1.h"
						>
					</File>
					<File
						RelativePath=".\aesGladman\sha2.cpp"
						>
					</File>
					<File
						RelativePath=".\aesGladman\sha2.h"
						>
					</File>
				</Filter>
				<Filter
					Name="bzip2"
					>
					<File
						RelativePath=".\bzip2\blocksort.c"
						>
					</File>
					<File
						RelativePath=".\bzip2\bzcompress.c"
						>
					</File>
					<File
						RelativePath=".\bzip2\bzlib.c"
						>
					</File>
					<File
						RelativePath=".\bzip2\bzlib.h"
						>
					</File>
					<File
						RelativePath=".\bzip2\bzlib_private.h"
						>
					</File>
					<File
						RelativePath=".\bzip2\crctable.c"
						>
					</File>
					<File
						RelativePath=".\bzip2\decompress.c"
						>
					</File>
					<File
						RelativePath=".\bzip2\huffman.c"
						>
					</File>
					<File
						RelativePath=".\bzip2\randtable.c"
						>
					</File>
				</Filter>
			</Filter>
		</Filter>
		<Filter
			Name="doc"
			>
			<File
				RelativePath="..\..\changes.txt"
				>
			</File>
			<File
				RelativePath="..\..\readme.txt"
				>
			</File>
		</Filter>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>
Options Liens officiels Caractéristiques Statistiques Communauté
Corrections
irrlicht
irrklang
irredit
irrxml
xhtml 1.0
css 2.1
Propulsé par FluxBB
Traduit par FluxBB.fr
881 membres
1426 sujets
11116 messages
Dernier membre inscrit: Bidule
9 invités en ligne
Aucun membre connecté
RSS Feed