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./aip/1.8aipmod/include/IParticleRotationAffector.h :


// Copyright (C) 2002-2011 Nikolaus Gebhardt

// This file is part of the "Irrlicht Engine".

// For conditions of distribution and use, see copyright notice in irrlicht.h


#ifndef __I_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__
#define __I_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__

#include "IParticleAffector.h"

namespace irr
{
namespace scene
{

//! A particle affector which rotates the particle system.

class IParticleRotationAffector : public IParticleAffector
{
public:

	//! Set the point that particles will rotate around

	virtual void setPivotPoint( const core::vector3df& point ) = 0;

	//! Set the speed in degrees per second in all 3 dimensions

	virtual void setSpeed( const core::vector3df& speed ) = 0;

	//! Get the point that particles are attracted to

	virtual const core::vector3df& getPivotPoint() const = 0;

	//! Get the speed in degrees per second in all 3 dimensions

	virtual const core::vector3df& getSpeed() const = 0;

	//! Get emitter type

	virtual E_PARTICLE_AFFECTOR_TYPE getType() const { return EPAT_ROTATE; }
};

} // end namespace scene

} // end namespace irr



#endif // __I_PARTICLE_ROTATION_AFFECTOR_H_INCLUDED__


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