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./aip/1.8aipmod/include/IParticleFadeOutAffector.h :


// Copyright (C) 2002-2011 Nikolaus Gebhardt

// This file is part of the "Irrlicht Engine".

// For conditions of distribution and use, see copyright notice in irrlicht.h


#ifndef __I_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__
#define __I_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__

#include "IParticleAffector.h"

namespace irr
{
namespace scene
{

//! A particle affector which fades out the particles.

class IParticleFadeOutAffector : public IParticleAffector
{
public:

	//! Sets the targetColor, i.e. the color the particles will interpolate to over time.

	virtual void setTargetColor( const video::SColor& targetColor ) = 0;

	//! Sets the time in milliseconds it takes for each particle to fade out (minimal 1 ms)

	virtual void setFadeOutTime( u32 fadeOutTime ) = 0;

	//! Gets the targetColor, i.e. the color the particles will interpolate to over time.

	virtual const video::SColor& getTargetColor() const = 0;

	//! Gets the time in milliseconds it takes for each particle to fade out.

	virtual u32 getFadeOutTime() const = 0;

	//! Get emitter type

	virtual E_PARTICLE_AFFECTOR_TYPE getType() const { return EPAT_FADE_OUT; }
};

} // end namespace scene

} // end namespace irr



#endif // __I_PARTICLE_FADE_OUT_AFFECTOR_H_INCLUDED__


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