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./aip/1.8aipmod/include/IMetaTriangleSelector.h :


// Copyright (C) 2002-2011 Nikolaus Gebhardt

// This file is part of the "Irrlicht Engine".

// For conditions of distribution and use, see copyright notice in irrlicht.h


#ifndef __I_META_TRIANGLE_SELECTOR_H_INCLUDED__
#define __I_META_TRIANGLE_SELECTOR_H_INCLUDED__

#include "ITriangleSelector.h"

namespace irr
{
namespace scene
{

//! Interface for making multiple triangle selectors work as one big selector.

/** This is nothing more than a collection of one or more triangle selectors
providing together the interface of one triangle selector. In this way,
collision tests can be done with different triangle soups in one pass.
*/
class IMetaTriangleSelector : public ITriangleSelector
{
public:

	//! Adds a triangle selector to the collection of triangle selectors.

	/** \param toAdd: Pointer to an triangle selector to add to the list. */
	virtual void addTriangleSelector(ITriangleSelector* toAdd) = 0;

	//! Removes a specific triangle selector from the collection.

	/** \param toRemove: Pointer to an triangle selector which is in the
	list but will be removed.
	\return True if successful, false if not. */
	virtual bool removeTriangleSelector(ITriangleSelector* toRemove) = 0;

	//! Removes all triangle selectors from the collection.

	virtual void removeAllTriangleSelectors() = 0;
};

} // end namespace scene

} // end namespace irr



#endif

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