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./aip/1.8aipmod/source/Irrlicht/CSTLMeshFileLoader.h :


// Copyright (C) 2007-2011 Christian Stehno

// This file is part of the "Irrlicht Engine".

// For conditions of distribution and use, see copyright notice in irrlicht.h


#ifndef __C_STL_MESH_FILE_LOADER_H_INCLUDED__
#define __C_STL_MESH_FILE_LOADER_H_INCLUDED__

#include "IMeshLoader.h"
#include "irrString.h"
#include "vector3d.h"

namespace irr
{
namespace scene
{

//! Meshloader capable of loading STL meshes.

class CSTLMeshFileLoader : public IMeshLoader
{
public:

	//! returns true if the file maybe is able to be loaded by this class

	//! based on the file extension (i.e. ".stl")

	virtual bool isALoadableFileExtension(const io::path& filename) const;

	//! creates/loads an animated mesh from the file.

	//! \return Pointer to the created mesh. Returns 0 if loading failed.

	//! If you no longer need the mesh, you should call IAnimatedMesh::drop().

	//! See IReferenceCounted::drop() for more information.

	virtual IAnimatedMesh* createMesh(io::IReadFile* file);

private:

	// skips to the first non-space character available

	void goNextWord(io::IReadFile* file) const;
	// returns the next word

	const core::stringc& getNextToken(io::IReadFile* file, core::stringc& token) const;
	// skip to next printable character after the first line break

	void goNextLine(io::IReadFile* file) const;

	//! Read 3d vector of floats

	void getNextVector(io::IReadFile* file, core::vector3df& vec, bool binary) const;
};

} // end namespace scene

} // end namespace irr


#endif

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