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// Copyright (C) 2002-2011 Nikolaus Gebhardt

// This file is part of the "Irrlicht Engine".

// For conditions of distribution and use, see copyright notice in irrlicht.h


#ifndef __C_GUI_LIST_BOX_H_INCLUDED__
#define __C_GUI_LIST_BOX_H_INCLUDED__

#include "IrrCompileConfig.h"
#ifdef _IRR_COMPILE_WITH_GUI_

#include "IGUIListBox.h"
#include "irrArray.h"

namespace irr
{
namespace gui
{

	class IGUIFont;
	class IGUIScrollBar;

	class CGUIListBox : public IGUIListBox
	{
	public:
		//! constructor

		CGUIListBox(IGUIEnvironment* environment, IGUIElement* parent,
			s32 id, core::rect<s32> rectangle, bool clip=true,
			bool drawBack=false, bool moveOverSelect=false);

		//! destructor

		virtual ~CGUIListBox();

		//! returns amount of list items

		virtual u32 getItemCount() const;

		//! returns string of a list item. the id may be a value from 0 to itemCount-1

		virtual const wchar_t* getListItem(u32 id) const;

		//! adds an list item, returns id of item

		virtual u32 addItem(const wchar_t* text);

		//! clears the list

		virtual void clear();

		//! returns id of selected item. returns -1 if no item is selected.

		virtual s32 getSelected() const;

		//! sets the selected item. Set this to -1 if no item should be selected

		virtual void setSelected(s32 id);

		//! sets the selected item. Set this to -1 if no item should be selected

		virtual void setSelected(const wchar_t *item);

		//! called if an event happened.

		virtual bool OnEvent(const SEvent& event);

		//! draws the element and its children

		virtual void draw();

		//! adds an list item with an icon

		//! \param text Text of list entry

		//! \param icon Sprite index of the Icon within the current sprite bank. Set it to -1 if you want no icon

		//! \return

		//! returns the id of the new created item

		virtual u32 addItem(const wchar_t* text, s32 icon);

		//! Returns the icon of an item

		virtual s32 getIcon(u32 id) const;

		//! removes an item from the list

		virtual void removeItem(u32 id);

		//! Sets the sprite bank which should be used to draw list icons. This font is set to the sprite bank of

		//! the built-in-font by default. A sprite can be displayed in front of every list item.

		//! An icon is an index within the icon sprite bank. Several default icons are available in the

		//! skin through getIcon

		virtual void setSpriteBank(IGUISpriteBank* bank);

		//! set whether the listbox should scroll to newly selected items

		virtual void setAutoScrollEnabled(bool scroll);

		//! returns true if automatic scrolling is enabled, false if not.

		virtual bool isAutoScrollEnabled() const;

		//! Update the position and size of the listbox, and update the scrollbar

		virtual void updateAbsolutePosition();

		//! Writes attributes of the element.

		virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const;

		//! Reads attributes of the element

		virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options);

		//! set all item colors at given index to color

		virtual void setItemOverrideColor(u32 index, const video::SColor &color);

		//! set all item colors of specified type at given index to color

		virtual void setItemOverrideColor(u32 index, EGUI_LISTBOX_COLOR colorType, const video::SColor &color);

		//! clear all item colors at index

		virtual void clearItemOverrideColor(u32 index);

		//! clear item color at index for given colortype

		virtual void clearItemOverrideColor(u32 index, EGUI_LISTBOX_COLOR colorType);

		//! has the item at index its color overwritten?

		virtual bool hasItemOverrideColor(u32 index, EGUI_LISTBOX_COLOR colorType) const;

		//! return the overwrite color at given item index.

		virtual video::SColor getItemOverrideColor(u32 index, EGUI_LISTBOX_COLOR colorType) const;

		//! return the default color which is used for the given colorType

		virtual video::SColor getItemDefaultColor(EGUI_LISTBOX_COLOR colorType) const;

		//! set the item at the given index

		virtual void setItem(u32 index, const wchar_t* text, s32 icon);

		//! Insert the item at the given index

		//! Return the index on success or -1 on failure.

		virtual s32 insertItem(u32 index, const wchar_t* text, s32 icon);

		//! Swap the items at the given indices

		virtual void swapItems(u32 index1, u32 index2);

		//! set global itemHeight

		virtual void setItemHeight( s32 height );

        //! Sets whether to draw the background

        virtual void setDrawBackground(bool draw);


	private:

		struct ListItem
		{
			ListItem() : icon(-1)
			{}

			core::stringw text;
			s32 icon;

			// A multicolor extension

			struct ListItemOverrideColor
			{
				ListItemOverrideColor() : Use(false) {}
				bool Use;
				video::SColor Color;
			};
			ListItemOverrideColor OverrideColors[EGUI_LBC_COUNT];
		};

		void recalculateItemHeight();
		void selectNew(s32 ypos, bool onlyHover=false);
		void recalculateScrollPos();

		// extracted that function to avoid copy&paste code

		void recalculateItemWidth(s32 icon);

		// get labels used for serialization

		bool getSerializationLabels(EGUI_LISTBOX_COLOR colorType, core::stringc & useColorLabel, core::stringc & colorLabel) const;

		core::array< ListItem > Items;
		s32 Selected;
		s32 ItemHeight;
		s32 ItemHeightOverride;
		s32 TotalItemHeight;
		s32 ItemsIconWidth;
		gui::IGUIFont* Font;
		gui::IGUISpriteBank* IconBank;
		gui::IGUIScrollBar* ScrollBar;
		u32 selectTime;
		u32 LastKeyTime;
		core::stringw KeyBuffer;
		bool Selecting;
		bool DrawBack;
		bool MoveOverSelect;
		bool AutoScroll;
		bool HighlightWhenNotFocused;
	};


} // end namespace gui

} // end namespace irr


#endif // _IRR_COMPILE_WITH_GUI_


#endif
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