Retour
Version Originale

./aip/1.8aipmod/source/Irrlicht/CGUIButton.h :


// Copyright (C) 2002-2011 Nikolaus Gebhardt

// This file is part of the "Irrlicht Engine".

// For conditions of distribution and use, see copyright notice in irrlicht.h


#ifndef __C_GUI_BUTTON_H_INCLUDED__
#define __C_GUI_BUTTON_H_INCLUDED__

#include "IrrCompileConfig.h"
#ifdef _IRR_COMPILE_WITH_GUI_

#include "IGUIButton.h"
#include "IGUISpriteBank.h"
#include "SColor.h"

namespace irr
{
namespace gui
{

	class CGUIButton : public IGUIButton
	{
	public:

		//! constructor

		CGUIButton(IGUIEnvironment* environment, IGUIElement* parent,
			s32 id, core::rect<s32> rectangle, bool noclip=false);

		//! destructor

		virtual ~CGUIButton();

		//! called if an event happened.

		virtual bool OnEvent(const SEvent& event);

		//! draws the element and its children

		virtual void draw();

		//! sets another skin independent font. if this is set to zero, the button uses the font of the skin.

		virtual void setOverrideFont(IGUIFont* font=0);

		//! Sets an image which should be displayed on the button when it is in normal state.

		virtual void setImage(video::ITexture* image=0);

		//! Sets an image which should be displayed on the button when it is in normal state.

		virtual void setImage(video::ITexture* image, const core::rect<s32>& pos);

		//! Sets an image which should be displayed on the button when it is in pressed state.

		virtual void setPressedImage(video::ITexture* image=0);

		//! Sets an image which should be displayed on the button when it is in pressed state.

		virtual void setPressedImage(video::ITexture* image, const core::rect<s32>& pos);

		//! Sets the sprite bank used by the button

		virtual void setSpriteBank(IGUISpriteBank* bank=0);

		//! Sets the animated sprite for a specific button state

		/** \param index: Number of the sprite within the sprite bank, use -1 for no sprite
		\param state: State of the button to set the sprite for
		\param index: The sprite number from the current sprite bank
		\param color: The color of the sprite
		*/
		virtual void setSprite(EGUI_BUTTON_STATE state, s32 index,
				video::SColor color=video::SColor(255,255,255,255), bool loop=false);

		//! Sets if the button should behave like a push button. Which means it

		//! can be in two states: Normal or Pressed. With a click on the button,

		//! the user can change the state of the button.

		virtual void setIsPushButton(bool isPushButton=true);

		//! Checks whether the button is a push button

		virtual bool isPushButton() const;

		//! Sets the pressed state of the button if this is a pushbutton

		virtual void setPressed(bool pressed=true);

		//! Returns if the button is currently pressed

		virtual bool isPressed() const;

		//! Sets if the button should use the skin to draw its border

		virtual void setDrawBorder(bool border=true);

		//! Checks if the button face and border are being drawn

		virtual bool isDrawingBorder() const;

		//! Sets if the alpha channel should be used for drawing images on the button (default is false)

		virtual void setUseAlphaChannel(bool useAlphaChannel=true);

		//! Checks if the alpha channel should be used for drawing images on the button

		virtual bool isAlphaChannelUsed() const;

		//! Sets if the button should scale the button images to fit

		virtual void setScaleImage(bool scaleImage=true);

		//! Checks whether the button scales the used images

		virtual bool isScalingImage() const;

		//! Writes attributes of the element.

		virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const;

		//! Reads attributes of the element

		virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options);

	private:

		struct ButtonSprite
		{
			s32 Index;
			video::SColor Color;
			bool Loop;
		};

		ButtonSprite ButtonSprites[EGBS_COUNT];

		IGUISpriteBank* SpriteBank;
		IGUIFont* OverrideFont;

		video::ITexture* Image;
		video::ITexture* PressedImage;

		core::rect<s32> ImageRect;
		core::rect<s32> PressedImageRect;

		u32 ClickTime;

		bool IsPushButton;
		bool Pressed;
		bool UseAlphaChannel;
		bool DrawBorder;
		bool ScaleImage;
	};

} // end namespace gui

} // end namespace irr


#endif // _IRR_COMPILE_WITH_GUI_


#endif // __C_GUI_BUTTON_H_INCLUDED__


Options Liens officiels Caractéristiques Statistiques Communauté
Corrections
irrlicht
irrklang
irredit
irrxml
xhtml 1.0
css 2.1
Propulsé par FluxBB
Traduit par FluxBB.fr
Analysé par
880 membres
1424 sujets
11113 messages
Dernier membre inscrit: mandrifidy
62 invités en ligne
Aucun membre connecté
RSS Feed