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./aip/1.8aipmod/source/Irrlicht/CDummyTransformationSceneNode.h :


// Copyright (C) 2002-2011 Nikolaus Gebhardt

// This file is part of the "Irrlicht Engine".

// For conditions of distribution and use, see copyright notice in irrlicht.h


#ifndef __C_DUMMY_TRANSFORMATION_SCENE_NODE_H_INCLUDED__
#define __C_DUMMY_TRANSFORMATION_SCENE_NODE_H_INCLUDED__

#include "IDummyTransformationSceneNode.h"

namespace irr
{
namespace scene
{

	class CDummyTransformationSceneNode : public IDummyTransformationSceneNode
	{
	public:

		//! constructor

		CDummyTransformationSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id);

		//! returns the axis aligned bounding box of this node

		virtual const core::aabbox3d<f32>& getBoundingBox() const;

		//! Returns a reference to the current relative transformation matrix.

		//! This is the matrix, this scene node uses instead of scale, translation

		//! and rotation.

		virtual core::matrix4& getRelativeTransformationMatrix();

		//! Returns the relative transformation of the scene node.

		virtual core::matrix4 getRelativeTransformation() const;

		//! does nothing.

		virtual void render() {}

		//! Returns type of the scene node

		virtual ESCENE_NODE_TYPE getType() const { return ESNT_DUMMY_TRANSFORMATION; }

	private:

		core::matrix4 RelativeTransformationMatrix;
		core::aabbox3d<f32> Box;
	};

} // end namespace scene

} // end namespace irr


#endif

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