Retour
Version Originale

./aip/1.8aipmod/source/Irrlicht/CBillboardSceneNode.h :


// Copyright (C) 2002-2011 Nikolaus Gebhardt

// This file is part of the "Irrlicht Engine".

// For conditions of distribution and use, see copyright notice in irrlicht.h


#ifndef __C_BILLBOARD_SCENE_NODE_H_INCLUDED__
#define __C_BILLBOARD_SCENE_NODE_H_INCLUDED__

#include "IBillboardSceneNode.h"
#include "S3DVertex.h"

namespace irr
{
namespace scene
{

//! Scene node which is a billboard. A billboard is like a 3d sprite: A 2d element,

//! which always looks to the camera. 

class CBillboardSceneNode : virtual public IBillboardSceneNode
{
public:

	//! constructor

	CBillboardSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id,	
		const core::vector3df& position, const core::dimension2d<f32>& size,
		video::SColor colorTop=video::SColor(0xFFFFFFFF),video::SColor colorBottom=video::SColor(0xFFFFFFFF));

	//! pre render event

	virtual void OnRegisterSceneNode();

	//! render

	virtual void render();

	//! returns the axis aligned bounding box of this node

	virtual const core::aabbox3d<f32>& getBoundingBox() const;

	//! sets the size of the billboard

	virtual void setSize(const core::dimension2d<f32>& size);

	//! gets the size of the billboard

	virtual const core::dimension2d<f32>& getSize() const;

	virtual video::SMaterial& getMaterial(u32 i);
	
	//! returns amount of materials used by this scene node.

	virtual u32 getMaterialCount() const;
	
	//! Set the color of all vertices of the billboard

	//! \param overallColor: the color to set

	virtual void setColor(const video::SColor & overallColor);

	//! Set the color of the top and bottom vertices of the billboard

	//! \param topColor: the color to set the top vertices

	//! \param bottomColor: the color to set the bottom vertices

	virtual void setColor(const video::SColor & topColor, const video::SColor & bottomColor);

	//! Gets the color of the top and bottom vertices of the billboard

	//! \param[out] topColor: stores the color of the top vertices

	//! \param[out] bottomColor: stores the color of the bottom vertices

	virtual void getColor(video::SColor& topColor, video::SColor& bottomColor) const;

	//! Writes attributes of the scene node.

	virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const;

	//! Reads attributes of the scene node.

	virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0);

	//! Returns type of the scene node

	virtual ESCENE_NODE_TYPE getType() const { return ESNT_BILLBOARD; }

	//! Creates a clone of this scene node and its children.

	virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0);
	
private:

	core::dimension2d<f32> Size;
	core::aabbox3d<f32> BBox;
	video::SMaterial Material;

	video::S3DVertex vertices[4];
	u16 indices[6];
};


} // end namespace scene

} // end namespace irr


#endif

Options Liens officiels Caractéristiques Statistiques Communauté
Corrections
irrlicht
irrklang
irredit
irrxml
xhtml 1.0
css 2.1
Propulsé par FluxBB
Traduit par FluxBB.fr
881 membres
1427 sujets
11117 messages
Dernier membre inscrit: Bidule
85 invités en ligne
Aucun membre connecté
RSS Feed